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Death Watch By Deran Ooc Thread

Discussion in 'Role Playing' started by DeranVendar, Feb 10, 2015.

  1. Brother_Draconion Draconion Well-Known Member

    Post complete.
  2. DeranVendar DeranVendar Subordinate

    Sorry for lack of updates folks, just had a friend pop in and a few plans with the family that took more time than I had expected. Will update bits and bobs of things tonight or tomorrow.
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  3. DeranVendar DeranVendar Subordinate

    @BuriasDempsey
    Reminder that you'll want to get a character sheet up soon if interested.
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  4. DeranVendar DeranVendar Subordinate

    Character Sheets: Will be updated as time goes on

    Name: Veteran Brother Galen (Age: 147)
    Chapter: Novamarines (Covered in Tatoos) HP: 3
    Class: Devastator
    Equipment: High-Quality Heavy Bolter (Sanctified), Bolt Pistol, Combat Knife, Power Armor(Reinforced) Bionics (Left Eye, Left Leg), Terminator Armor, Two Assault Cannons
    Special Ability:
    Rampage - After the events of Fyrite Galen found his knack for tearing through multiple foes didn't just apply to using a heavy bolter but also combat knife. Whether due to natural skill or lingering corrupt rage left by the presence of Angron Galen now uses Rampage rather than Sweep. Whatever weapon he chooses to wield will be used to make an attack against all targets in reach. 8 Turn CD
    Trait:
    Magnificent Murder - Each time Galen finishes off an enemy a d3 is rolled. The result of this roll is how many additional attacks Galen may make next turn. (Note this also triggers if an enemy died due to someone else attacking but Galen had done the greater bulk of the damage that turn. )

    Player: Draconion
    Character:Feridoun HP: 3
    Chapter: Blackshield
    Class: Librarian
    Equipment: Force Staff/Spear w/power field, Combi-Melta w/multi-shot capacity, Bolt Pistol, Combat Knife, MK7 Power Armor with Psychic Hood, Familiar (Serosch)
    Traits:
    Future Sight- Having honed his abilities for sorcery aided foresight over many long years Feridoun has pushed them to new limits in order to more effectively fight, and survive against, Angron and his forces. Feridoun gains one free re-roll to any attack or spell a turn and has an 70+ invuln save.

    First Seal Lifted: The First of the fetters on Feridoun's power has been lifted. In turn his invulnerable save is boosted to 70+, Perils and Phenomena of the Warp are reduced in severity, an ability and an action can be made in one turn and his free re-roll grants a bonus to the first roll made.

    Special Abilities:
    Cleansing Flame- Assailing his target with the flames of the warp Feridoun is able to purge a number of ailments from friend or foe depending on their origin. Feridoun may cast this on an enemy or ally in an attempt to cure them of any number of diseases, viruses, parasitic infections or even possession. Weaker statuses are automatically cleansed, stronger effects require a normal roll though one naturally easier to accomplish than if done without the ability. 4 CD.

    Name: Ateros
    Chapter: Raptors HP: 3
    Class: Apothecary
    Equipment: Bolter (Scoped), Narthecium (Enhanced Sedative), Diagnostor Helm, Chain Sword, Artificer Armor
    Special Abilities:
    Surgical Overdrive - Already Ateros' new batch of charges are proving prone to some abuse in the face of their foes. While combat rarely leaves time for one to perform intensive surgeries the Raptor has focused his spare time and practice into getting the hard jobs done even under fire. A few secrets from veteran Apothecary Cervith of the Mentors certainly helped as well. In a pitched battle with Kharn the Betrayer Ateros unlocked his true potential in using this ability and has thusly improved his technique. Ateros may use this ability to instantly restore up to 3M wounds or auto-revive any of his brothers, or attempt to re-attach a recently severed limb before it becomes a worthless endeavor, this action also causes up to 1M wound and 2L wounds to be restored. 8 CD

    Traits:
    Swift as it Flows: After the taxing demands of keeping his team alive through the mess that was Fyrite Ateros has learned how to make a few shortcuts to his healing capabilities. Ateros may opt to perform two healing actions in a turn that restore up to 1M wound in place of performing the usual single target restoration or revival.

    Name: Ternis
    Class: Techmarine HP: 3
    Chapter: Carcharodons
    Starting gear: Power Spear (Heroic Reward), Servo-Arm with Plasma Cutter + Chain Bayonet, Meltagun, Power Armor (Reinforced, Jump Jets), Plasma Rifle ( Long Barrel, Twin Barrels)
    Special Equipment: Jump Jets- Installed in the Techmarine's leg plates are now a pair of small thrusters that grant bonuses to damage when used while charging, boosts initiative, grants minor lift off capability significantly weaker than a proper jump packs and provide appropriate benefits where applicable.

    Name: Craven
    Chapter: Lamenters HP:3
    Class: Chaplain
    Equipment: Chainsword, Hand Flamer, Crozius (Sanctified), Rosarius, Mark V Power Armor (Reinforced), Terminator Armor, Heavy Flamer, Chainfist


    Player Name: Keidivh
    Name: Toris Aren HP: 3
    Chapter: Raven Guard
    Class: Mor Deythan
    Equipment: Modified Bolter (Sniper Convertable), Chainsword, Bolt pistol, Shroud Bomb

    Player name: Colapse
    Character name: Sigmar HP: 3
    Chapter: Black Templars
    Class: Assault
    Equipment: 1-handed hammer (non-powered), plasma pistol, white tabard with the black cross across his chest, metal chain wrapped around his wrist and the haft of his weapon so it doesn't fall from his grip, combat knife, Mark IV Power armor

    Player name: BuriasDempsey
    Character Name: Vamorous HP: 3
    Chapter: Carcharadon Astra
    Class: Assault Marine
    Equipment: Bolt pistol, Combat knife, Power armor, Jump pack, Chainsword, Flamer

    Character Name: Falos Drasius
    Chapter: Raptors HP: 3
    Class: Devastator
    Equipment: Power Armor, Missile Launcher, Bolt Pistol, Chain Sword
    BuriasDempsey and Draconion like this.
  5. DeranVendar DeranVendar Subordinate

    Alright second week is about through for school, Thursday I look to get us into new mission territory. For the opening part of the mission we'll be doing a series of rapid fire vignettes while we're testing out the new system, that way we don't get stuck in a long mission and have to change half way through or slog it out. It'll probably be three to four of these shorter rapid fire combat missions before the final act which will encompass an actual mission. It shouldn't be any where near as long as the campaign and will more than likely just run about the length of a mission and two thirds probably.
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  6. DeranVendar DeranVendar Subordinate

    Our boy @Valonox is gonna be gone for a bit so I'll be putting him off to the side until he returns.
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  7. Imperius matt23 Curator

    I shall be the lone bastion in the fight to come!!!
  8. DeranVendar DeranVendar Subordinate

    Soon as @Maleth and @BuriasDempsey interact I'll be moving us into the next briefing. @Redthirst , if you want me to hook you up with a custom suit of artificer armor with a story like the terminator guys got lemme know, otherwise feel free to fluff it up yourself.
    Draconion and BuriasDempsey like this.
  9. Redthirst Redthirst Eternal Battles Moderator

  10. Imperius matt23 Curator

    And then there were three...well I guess just two for the next mission.

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