I never got a chance to comment on this to you at the time, but I really feel the need to point this out to you. At one point, when people were questioning why the game needed more funds even though it had been claimed to be "fully funded" your reply was that "fully funded does not mean infinite money." While I agree that "fully funded" and "infinite money" are completely different things, I do not believe that the people you were replying to actually believed that those two terms were the same thing either. And frankly, anyone who did could use a better understanding of mathematics as "infinite money" is a physical impossibility due to there being a limited (but vast) amount of mass, energy, and space in the universe with which to compose that money in some fashion. Even if that money simply existed digitally and used exponents on top of exponents to express its value, the entire universe could be converted into databanks to store just that one value's repeated exponents, and the total amount of money expressed on those databanks would not equal infinity money. A similar thing is also why faster-than-light travel is considered impossible in real life, because the "infinite" amount of energy required to propel a single proton fast enough to actually reach the speed of light is greater than the total combined amount of energy and mass in the entire universe, and even if we found a way to actually create energy, we still would not have enough energy to propel anything with mass as fast as the speed of light, as the amount required is literally beyond anything that can actually be applied by any means whatsoever. However, I think what these people were interpreting "fully funded" to mean was "enough money to pay for the game's development until launch, whereupon it would be sufficiently developed to start supporting itself through its own income." And if that's not what Behavior Interactive meant when they said Eternal Crusade was "fully funded," what exactly did you guys mean?
First rule of project management. Whatever you budgeted is never enough for whatever it is you're doing.
Using common sense one would assume they thought they were fully funded per estimations, but then something came up so they therefore weren't fully funded.
Let me put it this way: Mighty No9 was "fully funded" according to Kickstarter, and look how that turned out
im a Night Lord, but i sexually identify as a young female eldar. not the most popular member of my claw.
So... none whatsoever, it doesn't actually mean much and it just sounds impressive? Clearly that suits the facts.
There are 2 steps of any capital project. The funding, getting the money to create what you want. Then the next step is to take what you have created and recover the funding and turn a profit. To say that they are fully funded means that the investments have been made to make the game that is all. Now the investors want a return on investment (Typically in business 5 years to get a return of investment is a good project but some companies like 2 years) that is now why they say they are strapped for cash. They still have to pay the staff to maintain and update the game in order for it to turn a profit.
Typically a game would have a higher budget than what the expected cost would be, just in case something goes wrong.