Player Name: Vanestus Ork Name: Gazgrul Chapta: Da Red Skarz Class: Weird Git Load Out: -Karapace Armor -Wyrdboy Stikk -Bolt Slugga
Welcome aboard, feel free to introduce yourself in the thread however you wish. We'll discuss orky powers tomorrow afternoon when I get back from class.
Hurray for new guy! We shall have many fun adventures in the future! And if you even want a ridiculous machine made just ask I'll whip it right up for you provided I get some kind of payment or trade.
Player Name: GobMaw Ork Name: "Bruvah" Slagface Chapta: Deff Watcha Class: Assault Git Loadout: Da Choppiest Choppa (Chain Axe), Boomy Deff Sluggah (plasma pistol), 'Eavy Arma fer Me'z, Jumpy Git Pak (Jump Pack) Trait: Pain Engine - Slagface knows quite a bit about pain, like how it might as well be inconsequential for any real Ork. Slagface automatically takes 2 less damage from any attack to a minimum of 1. Attacks rolls against him are also more difficult to represent his ability to shrug off lesser blows. Player Name: Skarboy Ork Name: Da 'Eadsman Orskurr Chapta: Da Ultra-Orks Class: Lurnean' Taktikul Git Loadout: Orky Gladius, Shield, Powa Arma Bolt Slugga, Cybork Arm (Right, Rokkit Fist) Player Name: Vanestus Ork Name: Gazgrul Chapta: Da Red Skarz Class: Weird Git Load Out: Karapace Armor, Wyrdboy Stikk, Bolt Slugga Ork Name: Snejk Plizken Chapta: Da Solid Squigs Class: Kommando Taktikul Git Load Out: Flak armor, bolt shoota (with scope and zappy bayonet), choppa, bolt slugga Trait: Boom 'Eadshot- Being uncannily accurate for an Ork Snejk is pretty damn good at hitting a squishy bit or something vulnerable on the enemy. He now crits on rolls of 18+ and when he rolls a regular hit another roll is made and if it is a 19 or 20 then that attack is upgraded to a crit. Player Name: Grall Stonefist Ork Name:Barok Chapta: Da iron stompas Class: Dakka-stator Load Out: Rotary Big Shoota (Extra Barrels), Spanna Choppa, Karapace Armour with helmet (Terminata Exoskeleton). Big 1 Shot Slugga. Extra Barrels: One Re-roll on ranged attack. Terminata Exoskeleton: Increased strength and resilience, slower speed. Traits: Dakka Smith- Between missions Barok may attempt to tinker with a single gun in his load out. During a mission he may also attempt to make temporary short term adjustments to his guns. He counts as Flash level 1 for these tests. Player Name:Tuska the Daemonkilla Ork Name:Tuska Dakkamaka Chapta; Da Blud Angulz Class: Tek Git Flash Level: 1 Load Out: Purple Paint, Choppa-Spanna, Servo-Arms ( Manipulator, Twin linked shoota), Kustom Shoota, Karapace Arma Player name: bossaroo Character name: bruva zakilla Chapta: Goff Angulz Load out: Glowy Boom Gun ( plasma gun) Powa arma, Choppa, Slugga Trait: Zakilla may be gripped by the spirit of the Dakka when firing a ranged weapon. When an attack hits another attack roll is made but at a -2. If the initial attack is a critical hit then this second attack automatically hits. Player Name: Jorimel Ork Name: Nokx Valorkan Chapta: Night Orkz Class: Assault Git Load Out: (Chainglaive) Ded Killy Stik Choppa, Bolt Slugga, Karapace Arma, Lucky Rokk wiv a 'ole in it, Multi-Spectrum Goggles
Completed the rolls for Tuskas tinkering and Orskurr's random cybork enhancement. I'll be emoting more detailed results shortly but for the time being Tuska failed to create Da Plasma Smasha but managed to create a Terminata Exoskeleton for Barok. Orskurr has received a rokkit fist with his new arm.