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Change to Waaagh to make it useful when Orks need it....Vote Poll

Discussion in 'General Discussion' started by Fiesty_Won, Oct 19, 2016.

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Do you want this point based Waaaaagh concept implimented?

  1. Yes, Waaaaagh when we actually need it, with this concept!

  2. No, System is fine at is it when it doesn't trigger half the time.

  3. No, I'd like to see more Waaagh during match, but not this concept.

Results are only viewable after voting.
  1. XavierLight XavierLight Well-Known Member

    Not really. The proposed idea would potentially give Orks multiple Waaagh! activations, which could help turn the tide.
  2. Wiawyr Wiawyr Deacon

    Well, you're right about that being a dumb idea. That's incredibly unbalanced, and you removed the only time it actually has a single drawback by removing it from fortress maps.
  3. I did say remove it er add it at th' last point regardless o' attackin' er defendin'
  4. Valnak Valnak Nickname Change

    The point being they don't need it anymore. Alternatively all races need an equivalent, which is my preferred solution.
    Mongobeef, Kaptain_K_Rool and Wiawyr like this.
  5. Wiawyr Wiawyr Deacon

    You're still right, it's still a dumb idea. Incredibly unbalanced.

    Since you don't seem to understand the mechanics of your faction's super-buff, I'll explain it. If all 3 points have been capped at one point and all the time has been added, the WAAAGH will activate in the last 5 minutes. If only 2 of the points have been capped like that, you get about a minute of it.

    Would need to be more than 15% extra damage taken. And why is there a movespeed bonus at all? Orks are already bullshit to down with ranged before they get close enough to spam broken choppah power attacks.
    Kaptain_K_Rool likes this.
  6. EDIT: I've expanded on sum o' me ideas roight below

    Space marines could get drop pods dat allow more spawn locations
    When a squad collectively gets enuff points da squad leada' could get da ability ta' call down a drop pod sumwhere on da map dat acts loik a respawn point wit' resupply capabilities, 'cept immobile. Could be much tougha' and much more defensible than a rhino, and still killable as it'd be more loik a buildin'

    Eldar wit' dem webway gates dat could allow travel between captured points
    Da point itself, dat fing ye use a capture key on, could act in a similar manna' ta' vehicle spawn points in regards in bein' able ta' redeploy ta' a squad transport. Eldar could go up ta' it, and use it ta' instantly redeploy demselves at anuvva' point (er even a squad transport parhaps) wit'out 'avin' ta' kill demselves and wait fer da respawn tima'

    Chaos and warp portals er sumfin'?
    Parhaps squad leada's could use da powa' o' da warp ta' allow squad memba's ta' spawn on da squad leada' by usin' warp portals er sumfin' o' da loik? Dat way chaos could spawn in on der squad leada's whereva' dey be needed
    Valnak and brahknight like this.
  7. Cheeki Breeki brahknight Active Member

    i think warlords will get equivalents when they are in. such as: "For da emprah!" armor increase or For da gawds! damage increase or resistance. something like that. depends on the warlord and their ability.
  8. Wiawyr Wiawyr Deacon

    Alright, but why is the Ork version in the game when none of the others are?
  9. A dumb idea still be an idea, which be betta' den blokes not botharin' ta' come up wit' ideas in da first place. At least a dumb idea get blokes who hate said dumb idea ta' come up wit' hopefully betta' ideas demselves
    Fiesty_Won likes this.
  10. Cheeki Breeki brahknight Active Member

    orks can do it on their own? real reason: probably to test it and orks were u.p. at the time

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