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Big shoota buffed!

Discussion in 'Orks' started by RageScreama, Jan 19, 2017.

  1. RageScreama RageScreama Well-Known Member

    The fire delay and turn issues while firing are gone! It actually works great in close quarters now. Enjoy guys.
    Kaptin_Pokkets and Whitefox550 like this.
  2. RageScreama RageScreama Well-Known Member

    Oh and the napalm launcha works now. It isnt very good imo. Just stick with the dead shiny kannon.
    Kaptin_Pokkets likes this.
  3. Lootmasta Kaptin_Pokkets Arkhona Vanguard

    OH WHAT A LOVELY DAY! BREAK OUT DA BIGGA SHOOOTAAAAASSSS!
  4. Khornatian Khornatian Steam Early Access

    Fire delay is still there for me. Doesn't feel any different.
  5. RageScreama RageScreama Well-Known Member

    It used to have the heavy weapon delay. Now it just has regular small arms delay after sprinting. Shaves a full second if not more of the fire delay.
  6. Khornatian Khornatian Steam Early Access

    Nay, what I meant was that there is still a full second of delay, as opposed to the regular and rodeo shootah who fire instantly.

    If you mean that the delay is gone completely then I can only say that it certainly is still present on my end. What version of the Big Shootah are you using? The Alt, the bought, the other one or the ded shiny?

    This is getting a bit confusing...
  7. Octave Octave First Blood!

    Love me some big shoota.

    But yeah, the big shoota doesn't shoot right away. I was playing with it like 5 minutes ago.

    I would say, 2 seconds. 1 and something maybe.
  8. Lootmasta Kaptin_Pokkets Arkhona Vanguard

    Well dat's depressin'. Is the RTC big shoota modifiable though? That's me biggest question.
  9. Octave Octave First Blood!

    To be precise, i was playing with a complete vanilla version of the big shoota, no mod whatsoever, no alt.
  10. RageScreama RageScreama Well-Known Member

    I used the base alt version.

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