So with the upcoming balance patch I'd like to put in my 2 cents of how DoTs should work in EC. With the exception of a Mad Dok hitting you with 3 DoT sources, DoTs in EC should not be the primary way any class kills an enemy. DoTs should primarily cripple people in gruesome ways and when applied to their lower maxed values have a long and agonizing death sentence. For example, the Sorceror takes almost 12 seconds to fully apply his effect on an enemy, while the RoF or Apothecary will often outright kill someone in 1 2 or 3 melee hits. One's ranged, the other melee. Obviously melee should do more since he had to run over. But in the case of the Sorceror, the DoT is often just annoying for the both of them. On one hand, it'll deal maybe 1/10th a target's hp if the Sorceror gets a partial application. On the other, the Sorceror utterly drowns his target in filth and can murder a whole enemy squad if he just sits and applies it to them while they're distracted. There's a big pendulum here that's a sign of imbalance. What it should be instead is the posion should max out much much faster, but the DoT effect is applied longer, and slower, and deals overall less damage, and once maxed, cannot be applied again by the same person until the effect wears off. So using the pre-existing assets, lets just say the Sorceror now fills the bar to a third of the way within a second or two. It's a very quick application to max. The posion goes to work and takes a third of the enemies CURRENT hp away over 6 seconds. The target is crippled, and the Sorceror need not stand in place forever attempting to cast it, he can switch to something else. If another Sorceror comes along and applies the DoT as well, the target now takes an additional third of hp away over 6 seconds. If there are 3 Sorcerors, and they each do their part filling the bar, the target will have a death sentence over 6 seconds, but a single Sorceror will have to apply the posion on the same target 3 seperate times in order to kill them. Likewise, with the other effects, such as fire, and melee posion, the principle is the same: apply DoT, DoT weakens enemy, DoT cannot be reapplied or stacked by a single player until it's durration is complete. I think for the Apo and RoF, it should deal 50% of CURRENT hp over 4 seconds. Meaning that if the player broke through the shield, he could easily kill them with a pistol or additional melee hit, but can't rely on the effect alone to kill.
If i read this right, this means you basically cannot kill with the Stream of Corruption any more, if that system get's implemented. It's allready really hard to kill someone with it (It's more of a scare than a threat allready) and you want to nerf it further? The Area effect of the Stream can be neglected. There are almost no occasions where peple stand crowded together (because of plasma) and if they do, they part ways faster than you can even apply a little poison to them too. And for the fact that i have to apply almost 80% of my warpcharge to ensure a kill on someone (unless of course Dokbombs / healing stations or embolden is around) i think the SoC has verry limited killing potential allready. Just tales from a sorcerers view on this
The weapon DOT's definitely need to be toned down. One or two hits by the user and they can forget about you and move on to the next target. And once you have a DOT on you there isn't enough time to heal yourself even if you avoid taking any more hits. Basically it's a OHK weapon. I'm not talking about melta weapons. Those seem ok.
How about if we make a dark souls style of poison and fire? If you get a full bar you now are poisoned until you get healed!
And that's kinda the point. The posion in this case comes from a support as a ranged DoT. Essentially it's the equivalent to a WoW lock throwing all of his DoTs on you at once. Generally a single round of it it won't kill you, but it will severely cripple you. Which is meant to be an offensive supports role, cripple the enemy. What needs to change is the application of the DoT needs to reach it's max value almost immediately, but then deal a significantly reduced amount, or have the cap be much lower. Which means that the Sorceror AoE effect could be applied almost instantly to a lot of people, crippling, but not killing all of them unless a healer is nearby. The first DoT will almost immediately cripple their HP, turning the enemy into the TTK of what most people consider where Eldar should be. The second takes 2/3s of their hp turning them into a frail scarecrow that will severely need help if engaged with only 1/3 of their hp remaining. So while its killing power remains deminished, the supporting power is amped up considerably. A DoT applied at 1/3 hp would be lethal over 4 seconds. This goes with the others too. Like an Apothecary should remain strong in melee, and hitting someone for nearly 1/2 of their hp is devestating in melee, especially if they're with someone else as they are intended to be. I apologize if it was written poorly, I had to post what I had and do something in RL so I'm down to edit the OP
Im only talking about the SoC, i agree with you on the other DOT effect... But if that change would go through, you wouldn't be seeing Stream of Corruption ever used again. Allready now you barly ever see it (unless you encounter me of course xP) This sounds like way too much... But that's of course just my opinion, not the imperial truth. Curious what other say to that
In most other MMOs, DoTs are meant to harass and weaken, not kill. Its the burst classes which do the killing while the DoT classes soften up the target so that the burst is stronger. Same logic should be applied here.
Yeah, well just think of it this way, it takes what... 12 seconds to apply an entire bar of posion via the SoC? I'm saying that it should take 1. Only then the DoT is severely reduced and deals a third of the current damage.
12 is too much. About 6 seconds when your enemy is full visible all the time. The enemy is not killed, but the DoT will surely corode them to death if you stop there. Everything after that is just making the death happen faster