Or they like the visuals of the DR. I would love to use the DR more but until something happens to improve the Shuriken cannon, it's a no-go for me. Outside of long range popping Turrets or vehicles with the Launcher, I don't touch the class anymore, it's that bad. In regards to the LSM: Their HB creep is actually effective compared to the Eldar trying to do that. Hint to LSM: That's where your Wolf Priest with the Crozius had it's place
With respect, I don't believe that has a chance of stopping me, and I've been maining this role as soon as meltabombs and meltaguns came out. For the most part, 1 person defending a rhino is only going to delay the inevitable, unless they move the rhino away from the point enough for me to decide it isn't important any more. It doesn't matter what class or loadout they have. If I have 2 meltabombs and a gun, I don't even need to hit the back armor. If 2 or more people are guarding the rhino, I am doing my job and wasting their resources.
Maybe I'm doing it wrong but getting bludgeoned by a sharp or dull object is a pretty effective way of keeping me from reaching the rhino and placing the bombs. And remember: RMB spam moves faster than an Eldar That requires one person tops.
Well it has all the chance to stop you since FD are not immune to bullet and hiding a rhino in a ruin mean death since the FD can use the cover. Don't worry so far, I only had problems against long range AV or 2 FD AV run (I just take the rhino and get the fuck out).
Well, every non-Eldar blows upp Eldar vehicles just as fast. MoS has the same movement speed too, Orks in waagh (although that's largely irrelevant) as well. It's not the time to destroy that separates them. It's that Serpents are easy to steer as they ignore terrain and ridiculously easy to get roadkills with, so Eldar tend to stay in their vehicles or when they spawn in one, can react quickly. Other factions cannot, so they tend to leave the vehicles idle after exiting them. Thus, Fire dragons have an easy time destroying vehicles while people that face Eldar have a very difficult time doing likewise. Except for Orks
Something that I haven't seen mentioned yet; unless things have changed since I last played Eldar, doesn't the default Dragon loadout have a melta bomb? If so, that's a pretty big advantage, as other races need to buy/drop their AT weapons. I admit, 10k req to buy one isn't that high and can be done in a couple of hours, but that's still a couple of hours where you don't have access to any efficient AT loadouts. A single melta bomb (at least you don't need to unlock them in the tree anymore) won't get you far. Also, comparing TTK against various factions transports is a moot point when trying to use melta bombs/guns against an Eldar vehicle is basically suicide. Even if every Rhino and Trukk had a pilot 100% of the time, you can't dodge attacks the same way a Serpent can.
Only Eldar don't get a melta bomb by default As for the AT weapon, I don't want it, a catapult is cheaper and the fusion gun is like 4 overheat kill at close range and I can use a fusion pistol if a tank has a sliver of health after a double bomb, while the weapon is free in AP it kills LP in builds.
Two melta grenades is exceptionally powerful and can do alot more damage than any other faction just with kamikaze runs but it's not just Fire Dragons, although they are part of the problem. Right now I think the Eldar's biggest strength is being able to destroy enemy transports easily while being able to preserve their own. Eldar Vehicles being difficult to lock down is a problem for other factions. Now it's my understanding that they are looking into the ease at which the falcons and serpents can run players down so we'll have to see if this makes a difference in the future.
I think its just their mobility in general. The ability to react to someone capping a point gives eldar a huge advantage, transports or not. The gravtank roadkill i dont particularly see as a major issue, as games are won in buildings/points etc. Killing 1-5 people a match by running them over isnt game breaking, more annoying. Eldar win more because each aspect is clearly ment for a specific role. Something a team of LSM struggle with because of the overabundance of choices when it comes to weapons. The fact that the starting weapons hold up rather well helps a crap load with very few mod options.
Mobility might have been exaggerated a bit, though. Afaik it's only 15% on run which doesn't really shave that much off, unless it's really a long distance run in which case it's already inefficient in the first place, movespeed bonus or not.