Hi everyone. Today Michael Chan answered my questions and I want share them with you. Post devs answers here so we can full the wiki and find out more about the game. Well, to the questions. 1. When you select sub-fraction, does it affect on your character abilities or only changes his armor color and banners? Sub-factions will have some gameplay flavour to them; both in terms of what is innately available to them and what can be unlocked through progression. Ideally it will not be so much that the choice is obvious if you favour certain classes. 2.could you change your character class and import weapon from past class? For example: you change from ork boy to stormboy and import to stormboy ork boy choppa. All classes you unlock will always be available to you. You'll be able to choose which of your saved loadouts to use each time you deploy. 3. Is nob available or not? Nobz will be present in some form; details TBD. Maybe ork will grow like that: boy to scarboy , scarboyto nob. Well, this isn't very great idea becouse as a time pass nearly every ork will be nob. 4.Will usual ork boy have a special skill to fight normally one vs one against space marine? An Ork boy will be able to fight a Space Marine in some way, but we want to always encourage everyone to work as a team. Since each player is controlling one character instead of an army (like in the tabletop), we will have to keep that in mind when crafting the experience. 5. As I understand sub-fractions won't have special units, will they? For example world bearers won't have apostales aviable. Certain sub-factions will have heroes that others do not, but where possible we want an option that fills a similar role to fill the gap. The Word Bearers will have Apostles. Luckly new troops for chaos(i hope) or is it just modification to usual CSM Sorry for my English if you don't understand something. Thanks to Michael Chan and Behavior for answering our questions. WAAAGGGHH!