So was it intentional to have the Apothecary and sorcerer Melee attacks lose all stamina and get stunned with 1 clang against Chainsword/Powersword/Power axe/Power fist? I am going to guess it is another bugged oversight because right now the melee is useless as either class when you lose a full bar of stamina in a fast attack clang. It is bad enough they are weaker in armor (which makes no sense) but now they lose the ability to even fend off an attack effectively. I understand They should not overshadow an assaults melee, but losing all stamina and getting stunned is to far. Watching a force sword fail against a chain sword is mentally painful.
just gotta time your different attacks a little better, i have had a few clang battles as an apoth since the patch and only died because 4 against 1 is not very good odds