On Google Docs, you can upload a file from your existing ones. Simply select the excel file you downloaded and saved to your hard drive (helps if you rename it) then choose to upload it. Change the availability of it to "Everyone with link can access" with "Can View" or "Can Comment" enabled.
The players who have sent their player sheets are now viewable on the respective Google Doc link. Some of you didn't take advantage of all the selections or made a few mistakes on weapon class which were fixed. Master Crafted weapons aren't available as of yet. Each player has 5000 credits to spend on skills and their starting class. Weight is based off a 1.5 multiplier from your strength, if you become over encumbered you will not be able to evade enemy attacks at all. If you want to edit your description, please send me a PM with the information along with any skills you have elected to buy or class upgrades. Weapon mods aren't listed on the google doc but I go by standard weapon modifications from real life, if you would like to modify your weapon, let me know and I will tell you what can and can't be done to it.
An enemy tab has been posted on the Manifest but is partially unfinished, most of the unfinished ones you won't be encountering right away anyway. The listed statistics for them are a general outline to their behaviors and strategies when you encounter them. For example: If you engage multiple cultists of Khorne but they have no visual line of sight to you, their frustration will eventually lead to them sating their blood lust on each other. However, if you ran into a group of Bloodpact Infantry, they would immediately take cover and return fire in your general direction and attempt to flank you. Daemon encounters are either direct engagements because of their single command to lock in combat or in some cases, attempt to corner you from your allies or draw you into the open where you will be easily dispatched. Encounters with elite infantry such as Traitor Marines will most likely result in your death because YOU WILL NOT be able to outrun them and if they happen to have a ranged weapon, you're most likely dead as well. I will however say this, most of the Chaos forces don't wear helmets because they are too stupid or too arrogant to wear one and the Chaos Marines wear older and slavaged components of armour which means more open weakpoints. Consult the following link for an idea on what type of armours to expect them to wear and the associated weak spots. http://wh40k.lexicanum.com/wiki/Power_Armour#Space_Marine_Power_Armour Expect Mark III-VIII armour builds on traitor Astartes. Nurgle variants will typically use bolters and autocannons, including bile spewers and blight grenades. Khorne equivalents will use heavy bolters, bolters, plasma weaponry, and of course overwhelming amounts of chain weaponry. There might be times where circumstances will force you to turn on allied elements so Imperial Guard are listed as enemies as well. Due to the Imperial Guards well trained regiments, Officers will continuously request reinforcements when engaged and will order their soldiers to the best of their ability to kill you and outflank you. Targeting officers or enemies in general that appear to be leaders will demoralize enemy elements and either cause them to fall back or break from cover in an attempt to re-consolidate their forces. Infantry that accompany vehicles will normally be of higher caliber than their allies and also have direct communication with the vehicle. For example: A Leman Russ charges out of a wall followed by a squad of Guardsmen, while the tank itself is a large threat, the crew is focused on what they see. The following Guardsmen will contact them if you bring up a heavy weapon and force the tank to target what is now a larger threat. Simultaneously, they will warn the crew if a weapon capable of damaging the vehicle appears such as a meltagun or rocket launcher and they will retreat in unison or turn to attack the immediate threat. The lesson here is that different enemy types will react differently to situations and in most cases will fight like veteran infantry if not cultists. That means suppressing fire, flanking, grenade counter attacks, heavy cover use, reinforcements from nearby troop elements, detection increasing enemy readiness level which can lead to stronger troop strengths or higher caliber enemys. Know when to engage and when to sneak by. Know that the enemy will not hold back and use everything at their disposal to kill you. Videogame example of enemy fighting skills: Wolfenstein the New Order on hardest difficulty. All that dakka and cover use....so much stress.
how about a ratling? or one of those i heard that were made specially to combat tyranids by the mechincus?
I was wondering if I could me a Techpriest, I saw you listed it but it said you were working on including them
The Mechanicus is locked until after the first planet is liberated in the plot line. I will also reveal the Adeptus Sororitas when a certain planet is liberated and the Adeptus Astartes will appear as well when a certain engagement appears. Just to give a small sneak peak as to some of the enemies that will make an appearance part way in the plot line: small scale Tyranid incursion when a distress signal is sent from an asteroid mining station in the system that has remained up till now in Imperial control. The Eldar will become allys with the Inquisitors warband on a certain planet when the plotline progresses up to the necessary point. As of now which has remained vaguely unwritten, the Gothic Subsector (area the Roleplay is in) is currently being invaded from four different sides by a Chaos warhost summoned at the end of the prologue. Majority of the existing Imperial forces have been corrupted, slaughtered to the last soul, retreated from the system, or holed up around a few besieged planets. The Chaos warhost under the command of Necrosius is mostly those under the banner of Khorne. A small Nurgle faction has also warped in which are directly under Necrosius command but majority of the enemy forces have completely splintered to invade every planet in sight making them relatively spread out except for in a few key areas that will be revealed. On a side note, tomorrow (Wednesday) is my first actual day off from the Battalion so I will have time to finish a few items. The agenda is as follows for tomorrow: Play Wolfenstein: The New Order Finish the vehicles section Finish the Enemy NPCs section Start and finish the Allies NPC section Kill some more Nazis Finish power armour and add shields to the armour section Kill even more Nazis Post and finish the timeline for the roleplay that starts at the first incident in the prologue all the way up to the Inquisitors recovery before he recruits all of you guys in the first wave. Finish the Class Selection area and add the Adeptus Astartes/Adeptus Sororitas, finish the Adeptus Mechanicus. These factions will be locked until the pre-requisites are met which will not be revealed to prevent players from instantly aiming for them though some of them will be quite obvious. Reveal the Subsector Situation Report which lists major troop concentrations of known enemies and allies, relative objectives to liberate the planet, side quests, and areas where rarer equipment can be found. There will also be mass ship graveyards scattered across the subsector where the Imperial and Chaos fleets met and dueled to the death. These areas have rewards and risk including some plot twists. KILL EVERY SINGLE NAZI!
Already answered that abhumans other than Ogryns will not be playable because it's a single class entity with almost no progression to match other classes making them very fixed into their roles which will definitely get you killed.
Enginseers are restricted to the Mechanicus. Depending on which planet people choose to go to and how they aid the overall liberation effort, you can bring in an Enginseer class relatively quickly into the plotline. Majority of the additional classes will have pre-requisites in order to use them. I will give an example of how. The second planet in system (Gallia, planet where the prologue happened being the closest to where the fleet will re-enter the system) is the Cardinal World of Pierre. Currently locked in a series of rebellions and successions, the planet is split in a massive three war across the two mega continents and surrounding island chains that make up the planets surface. Aiding the Imperial resistance currently besieged on the planets capitol will result in Sororitas being unlocked for players to use. In order to aid them, you have to first break the Chaos invasion force that has landed on the planet and is attacking the two main factions: The Order of the Martyred Lady has declared martial law on the planet and leads the faithful against the opposing Ecclessiarchal faction led by the rouge Cardinal de Chapon who has declared his succession from the Imperium and is in league with a hidden faction operating from the shadows that isn't Chaos. The two main factions are split almost evenly but the Chaos invasion has besieged the entire planet with most of them concentrated in the Imperial side. If the Inquisition force sent there manages to destroy or halt the Chaos invasion AND destroy the traitor faction, the Ecclessiarchy will aid the Inquisitors plight by supplying the force with Power Armour and Sororitas in addition to some of their vehicles. It will also lead to the Imperium creating a secure staging point from which more reinforcements can arrive in system making other nearby planets easier to secure. Failing to secure a staging point in this roleplay will lead to increased enemy resistance as the weeks go by and the slow deterioration of the Imperial war effort. If the Imperium loses a planet fully, they will have to invade it and that means a much harder and longer fight. This brings into account one of this roleplays key features which is the race against time and operating at several different areas at once. The more planets the Imperium secure, the more focused and driven the enemy becomes at holding the few areas they have. The more planets the enemy secures, the greater in number their forces become and they can soon start using the local planetary assets to produce more vehicles for their invasion. Trust me, the last thing you want is for the Chaos invasion to secure a certain forge world.