I'm wondering if you played Dawn of War 2, specifically the Ork faction? I'd also like someone with a bit more knowledge to chime in on the difference between an Ork Warlord versus Warboss.
From Lexicanum: ''Particularly dominant and successful Warbosses are called "Warlords" or "Great Bosses". Tribe after tribe will flock to such a prominent leader, forming a massive Ork horde. The most notorious Warlord is Ghazghkull Thraka, who almost all Orks revere, that is, if they are smart enough to. The most powerful and successful Warbosses may instead refer to themselves by a unique and impressive title of their own devising, such as the "Arch-arsonist" of Charadon.''
Perhaps the devs might consider a Nob Captain or General type class, since the Warboss title seems to have many up in arms. Compared to SM/CSM, where if a leader falls, the next man in the chain of command can rally his men and continue with the mission at hand, Orks are prone to disperse and flee the battlefield when their leader falls. Whatever classes are decided upon, I feel for the Ork faction specifically, a leader type class is warranted considering the extent that Orks are so heavily reliant on leadership according to the lore.
A nob captain I can get behind. I was hoping this was the way nobs worked to begin with slightly stronger and they give out buffs but in exchange for loosing cover due to their size.
If they implement warbosses it would start being overpowered way to quickly. And each sub faction of orks have just one warboss why would we have 100+ of them running around. I think that if they just Nob captain or leader role to fill that slot it would be better. I just think all the leaders units like the seer council, ork warbosses, and the rest of them should just be Npcs doing their own crap
You obviously didnt read the particulars on my suggested abilities for the Warboss class, specifically the abilities and mechanics in place to ensure proper balance between classes, as well as the reasons why Squads(10 man) and Strike Force(100 man) wouldnt want an overabundance of "boss" type classes in their groups. And as I've previously stated, which was obviously overlooked, Wolf Priests for the Space Wolves, and other similar "not so common" characters from lore are going to be CORE classes for SM, CSM and Eldar and will be running around "100+" in game as you mentioned above. So it's okay to go against the Lore as far as the classes and abundance of those "uncommon" classes that SM's will field (because most of the player base is going to play SM), but not for Orks? I also suggested a "boss class" could be implemented under another name, if the validity/need of such a class for the Ork faction is being overshadowed because fans are too wrapped around the semantics of the title "Warboss".
The only reason people are complaining in this thread about warboss is the fact you only refer it to a warboss and when someone else classifies it as a different title and ability u complain and change it back to a warboss. Anyways according to your logic it is not a bad thing for the orks to have 100 of their Main leader type unit to the field... While wolf priests can be many in number(while true there might be more being played then there are ) there numbers are numberless to how many wolf priests there is. If we can have an army of "warbosses" whats stopping people from having an army of the Leader class for each faction.
The topic is evolving, along with ideas for how to implement proper "boss class" for the Ork faction. Any number of measures can be put in place to limit leader type classes on the battlefield. The first and most obvious measure that pops into my mind is limiting availability to whoever in your party is acting Squad Leader.... As far as the other redundant comments, have you ever played any other video games? Your assumption that the entire player base will be flocking to play one specific class is ludicrous. I'd rather discuss how Orks function in Lore, and how we can have effective Ork Leadership(in the form of a leader class) on the battlefield of EC.
Ork Warboss If it is ever implemented should have ability that makes other Orks automatically be attracted to him. They should be swarming around the Warboss. This will only happen if other Orks in the vicinity of the Warboss are getting buffed. Hence why I agree that Warboss should have buffs in order for every Ork player that sees a Warboss rushes to be by his side. Let it be that the warboss gives them: *protection *or a health boost *or + damage * or + speed * or make the WAAAGH ability have a shorter cool down. What ever the buff is does not matter but the the buff has to be there in order for every Ork to herd around him. additional to this only a few deserving player should have the ability to play a Warboss. DATS RIGHT YA GITZ DER CAN ONLY BE ONE WARBOSS.