OK, i want to bring something up because i have seen a lot of discussion on the following few topics :: ranged wins 100% of the time at ranged and melee should win 100% of the time in melee. Dbash should be shortened(people ok with the most recent patch). Knifes should get shredded in one clang with a power fist. etc. I get the reasons behind all these arguments and i can kinda understand why you might feel that way due to lore, or frustration with the games recent metagame. Can i please ask you if you are out there making suggestions to stop making suggestions like these .... im going to use an important point related to game design, NPE or non play environment or more modernly referred to as taking away agency from the player. If you played a game with no agency it would be called a movie .... now, what im saying is yeah there is an imbalance in the game, many people disagree with what that imbalance is and to what degree it exists and honestly in a game such as this there is always going to be SOME imbalance its just way too hard with the system they have made for themselves (damage curve, defensive stat values vs ranged stat values) for them to ever have a truly super balanced game .... it doesn't mean they shouldn't try and it doesn't mean where we are is a healthy space in comparison to where we could be but still imbalanced. All im asking is please stop making suggestions that prefer a NPE environment .... shortening the dbash window puts the ranged player in a NPE environment where his actions really have little or no impact on whether he wins or survives .. how fast melees especially JP units can get gunned down is pretty NPE too .... you want any solution you create to engage both players and have them both vested tuned in and excited about playing out the encounter ..... presently in the game this is not the case, walking aorund a corner to find a servo skull to the right of you and getting 2 peiced by a stalker, or instagibbed by a bolter or storm bolter is not fun .... Its not engaging for the melee player .... im not saying he should have an equal chance at such a range in such a situation but i feel he needs the opportunity to affect his destiny more than he does at present .... but in the same hand walking around a corner and meeting someone with a power sword as a ranged character is also a NPE environment that melee player can just spam quick at you until you die. Please take the approach of say saeritan, baron or myself, and if you are going to post a suggestion related to fixing melee take a second and ask yourself how rewarding an experience is that for BOTH players ENGAGED in the situation .... you should feel like even if you are outmatched you are in some way effecting the outcome and have an impact on your aggressor. It doesnt mean ranged should feel "equal" in melee, it doesn't mean melees should be able to kill from long range, but the xperience should probably be more "cat and mouse" like than it presently is instead of Truck vs cricket duct taped to tire. heres some bad NPE as an example watch after it clears out to a duel as one player is just chain stunned to death ;: View: https://www.youtube.com/watch?v=epj_74tkeXg This is bad game design and bad game mechanics, League uses this game as a seasonal Joke ..... dbash rifle or pistol, is a main mechanic in our game and has been since 1.3 .... however instituting another NPE environment to curb that NPE environment is not an acceptable solution. If you look at baron, saeritans or my suggestions we are clearly trying to avoid this. Baron wants to impose a lock down and automatic switch to melee load out pieces if you perform or are struck by a melee attack ... and i could live with this solution for sure. my main concern against his is what about nearby players firing into the melee ? they will still just mow down friend and foe alike and then res their friend if they make it. TK should not be efficient ..... or a preferred strategy and this solution alone to me seems that it would continue to perpetuate this poor game play choice. I want to drop ranged damage very slowly and lightly over time, or if we want to speed up the pace of the game then instead increase melee animation speeds. However i much prefer not settting TTk's so low you are half dead before the average person can react .... i think slighly reducing DPS of ranged classes and outlyer pistols is probably the best solution. You HAVE to do it slowly. Some others have proposed a sort of "anti ranged defense" bonus once engaged in melee, and i have some concerns related to this but maybe its just leftover stress form alpha when we tried this and engaged melee lifestealers were practically immortal. at least this however somewhat addresses firing into melee and mowing down your friends too to win the day.