Does it bug anyone else how the majority of the defenders on A point in Zedek spawn at the outside far corner of the building compared to the upper floor entrance from the enemy spawn point? I find many times the defenders struggle to even get into position at all on this map. Obviously Eldar are the biggest offenders because of speed which I guess is an Eldar-y thing to do but it feels bad for defenders. I'd like to see win/loss stats on Zedek these days and how often Eldar win attack here. Getting A quickly can be a major advantage to winning the map. Not an Eldar nerf thread or anything either, don't start haha. And I'm not 100% "this spawn point needs to change" either because clearly defenders can win this map, I just wonder if it bugs anyone else?
Yeah, it's a mad-dash to get into that balcony. I can almost always tell if it's going to be an easy or a hard fight depending on how that initial fight goes. And while we're in the topic of annoying spawns, I think the B spawn is a bigger offender. I don't know what triggers it, but sometimes you start spawning south of B (In what's basically enemy territory). One or two spawn waves there is enough to doom B, since most players will struggle to actually reach the point alive. Most of the time I see people start capping at B is because half the team is fighting their way outside trying to get back in.
YES I do not understand why that spawn exists. The ticket limit is already small enough I feel, I don't know why there would be spawn points basically in enemy territory. This also happens on Maggon at C. Spawning out passed the vehicle spawn crossing quite a bit of open ground is an awful feeling heh.
I'm not sure if it's Line of Sight, Presence nearby, or only if the cap is underway, but something of that nature is what triggers the alternative spawns you guys mention. It was implemented to prevent spawning into a live firefight over a point. The exact locations of a number of them needs a little bit of work. Wait till you end up at the Torias A alternative spawn.
Like all their maps, Zedek is horribly designed. Most of the map goes to complete waste as we're only fighting around the objectives anyway and vehicles are useless for most of the map. The A point is cancer with enemies coming from every which way and defenders having terrible spawn points. Honestly, never see anyone defend Zedek (or at least its rare). The level favours attackers as there's just too many ways around the defenders. B, C, and D point can easily be bypassed by going around. Again, spawn points on the entire level are derp. Mounting a defence is overly annoying and frustrating on this level as you run out of tickets too fast. They need better level designers for sure.
This happens on other maps too. The enemy doesn't need to be capping. If they're around your normal spawn point, you spawn where you normally would if the enemy was capping. It really sucks.
I don't understand that spawn change, but I feel the devs don't care about the game much so it makes sense sadly.
Some points were better/worse than others, but Blackbolt A and Medusa A were pretty much non-starters if the attackers had anyone on the balconies - spawn camping at it's finest.
I should have mentioned that this is only at the START of the match I'm referring to. Like 75% of the team is spawned on the farthest side of the building/stairs to the upper floor compared to the forward spawn point of the attacking team. I do have gripes with the spawn at B sometimes as well but once the game starts A spawns are for the most part ok with me.