Splendid! I love it! Now you have to be very tactical with your attack, you don't want to just rush in and die. Healing won't be simple like in PS2 or BF4, you have to take advantage of cover, use suppressing fire to cover your support when he rescues other teammates.
I especially enjoy the Auto Regen feature the heal has unlike in games such as planetside 2. Also love the fact there are limited charges. Spamming ressurect and heal is a waste of supplies, now youll have to be more selective who you bring back up.
It sounds like the quick patch up job, sorta like you find a wounded guy and get him back up on his feet. Then you slap him on the shoulder and tell him to go find a real medic. I like it.
The new mechanics looks great, more realistic and solid, very balanced. Something that i found a little exaggerated was the regeneration buff "animation".I dont want to imagine many players simultaneously shining green on a battlefield, that would take a bit of "realism" to the game.
I love it. I'm all about it. Apothecary is likely the class I'll be on the entirety of my time with EC. A bolter and a heal? That's all I need, baby! Woooooooooo! Oh, I still want a jump pack. I wish they would answer that question.
dont forget the poison melee attack so apoth's get a boltgun, a HoT(heal over time), a DoT(damage over time-which was suggested as remaining active until countered by an enemy support class?), and a revive with no "danger zone"
Dark Angel Assault marine to Wolf Priest "Hey um.... whats that your using." "Duct tape and cere-plas filler." "Those are my intestines." "Hey, you got a complaint about my methods go find one of your apothecaries."
Perfect indeed, the penalty works like GW2's downed debuff, but even more punishing. Will really let the support roles shine, especially the Apo and Painboy.