Sorry, but I didn't express my self well : Upgrades unlocked for Bolter would be unlocked for the skin versions as well. It's just easier to add it to the list instead of a skin use button (for a better visibility of which weapon the skin is).
hmm, how would that work? what im thinking about is like Defiance. In defiance you lvl up your weapon, it only has one lvl tho, it takes like 1-5hours and gives you a minor boost/ bonus stat wise. Then you can add 2-4 parts, swap out the scope, change mag aso, you just buy those things. What i expect/ imagine is that you can lvl up/ customize, thru playing with that certain weapon. idk if ec is going down this path, doesnt seems so, in this case it would be wierd to extend these "lvl up thru gameplay" mechanics to other weapons. If its just unlocks that extends to all bolters then yea i get you, if upgrades are "easily" aquirable, can be reused aso..
not overly happy that i spent money for side grades and now they are just cosmetic as a rule i dont buy cosmetics in a game due to the fact i dont care if i look "pretty"
what would you buy then, that doesnt give an advantage? something similar to destiny expansions every 3rd month or so for ~15euro?
I still think they are not just cosmetic, but instead of having unique stats now they only have a unique skin, aka you can find in game another weapon with the exact same stats.
They should separate rtp earned thru IG and purchased rtp; cosmetics behind paywall. Theyll kinda lose money if you can just earn everything in the shop by just playing. How is EC gonna make money/ survive if they mainly monetize on cosmetics (when u can get all cosmetics without spending money)?
No they won't. Unlocking a digital item on your account doesn't cost them a penny. Editing the "RTP owned" variable on your account doesn't cost them a penny either, just how like sending you a gift card doesn't cost Wal Mart anything because that "money" is going to come right back to them, either when you spend it or when the card expires. The cost of running the game is pretty much fixed or at least highly inflexible. Barring huge swings in population that require buying new servers or taking servers offline, the servers cost the same amount to run each month no matter how many unlock flags on your account are set to 0 or 1. Obviously it doesn't make any sense to completely hand the stuff out like candy, but strategically allowing players to get a little premium currency without paying is a strong marketing tactic that actually increases the odds of them spending real money in the long run. Just like how retail stores will give people gift cards, in-store credit, or free merchandise now and then to get people to go to the store and look around, giving free players some RTP now and then gets them to open the store and see what's there. The way you talk about monetization almost makes it sound like you work for EA or something. These are supposed to be players that we're trying to to deliver an enjoyable game to, not crops that we're trying to harvest. Here is a pretty good explanation why it's good to be generous, and we shouldn't be looking for ways to aggressively suck the money out of people's wallets the way some people seem to be suggesting: Now I know EC has been trying to have its cake and eat it too regarding the "F2P" thing, marketing themselves as F2P on one hand with the Orks and then claiming they are B2P when asked about the other three factions. The time is coming where they will have to make up their minds, or the momentum of public perception will make it up for them. Right now that perception largely seems to be F2P thanks to EC being too eager to use the phrase in its marketing materials, and chances are they're going to have to live with that. This is important because the things you can get away with in a B2P game are very different from what you can get away with in a F2P game. F2P games tend to get more leeway with what they put in their cash shops, where as in a B2P game having a cash shop at all is a hard sell. B2P games tend to get more leeway with how they restrict trial players, because of the understanding that you ARE expected to buy the game. A B2P game that lets you basically trial a whole faction would probably be seen as having a very generous trial. A F2P game where only one faction is actually "free" would probably be seen as being rather stingy and shady, especially if that one faction turns out underpowered. Notice how the only difference there is how the two games market themselves.