Also liked your video and it shows raptors as a still viable class. As you pointed out, this shows just the nice and quick kills. I own the same chainsword, but did not connect it with the 4 fuel cells yet, later on I will give it a try. The skill ceiling on raptors is now much more higher than before and it might be very difficult for a new one to try. Dont forget veterans of EC know the maps, the strategies and the dark corners or high-grounds to hide. Yesterday evening, with the start of the campaign, some good feelings coming back to my playstyle. Won matches with the team, even though I just got 4-5 kills on my raptor against 20+ death-shots, even TK^^ But the positive effect was, I tried soem other classes too, depending on the situation. But sometimes the round feels so fast paced, that you often reach your point of interest with the wrong load-out. I lean on the Devs announcement of bringing several patches in each of the next 3-4 weeks, to round this up. The game itself runs on best performance since release or even EA-phase and thats pretty amazing. I apologize for spamming the forums with some whine-posts in the last couple of days, but I hardly felt to express my experiences with the crowd. Like in the past, there are several different issues which come together in some cases and show some weaknesses of the system at all. I prefer for the future some tweaking on the maps, regarding theclass-changes. And I hope for little tweaking here and there. All in all the 1.3 build is not that bad like it felt in the first 24 hours, but some points has to be addressed. Cheers.