Agreed. @Galen, just because you don't agree with my opinion, doesn't mean you can completely dismiss it. Not to mention you just seem to be passing this whole thing off as "git gud, or git owt" If that was how we dealt with all situations, we'd have entire matches with people just Las-Sniping each other
Ofc i can dismiss it .Since it would make said weapon a complete joke.And the current way we deal with the game is better?
Well what do you think of my suggestion (out of curiosity). Basically remove snap-fire when Devs get their pistols and a slightly longer "charge up" time (to negate scenarios like, a tac starts firing on a PC dev, the dev has enough time to charge a shot and oneshot the Tac and the Dev still survives)? I don't see how that would be too detrimental to the PC user (considering its niche/role).
The stronger a weapon is at longrange, the weaker it should be at close range and visa verse. The laser is an extreme example. The PC is long+mid+shortrange deadly The HB has this sooooo fking #$@€ slow traverse speed while firing. But is more a shortrange weapon. The PC can stop turn load fire. Does the PC has this ultra slow traverse (like the HB) while loading up?
I agree with you completely. The rest of your post is great too, but this is the part that really speaks to me.
I guess you could make all weapons fire the same bolt rounds with different visual effects. "Balance achieved!" I dunno, honestly there is no easy fix here. The common sense side of me says the entire Devastator class needs a revamp to mirror the fluff or table top, but I doubt it would be practical. You don't see to many armys with legions of soldiers carrying heavy anti-tank weapons because it is not practical. They are either too heavy to carry or they are typically single shot. If you can reload them, you sure as hell are not going to do it in the middle a fire fight. Yet in these games you can run around carrying tank turrets with unlimited ammo and swing the thing around like a pistol. Yay for magic super weapons! So I guess the issue is how do you make a super weapon balanced with a pea shooter? In TT the answer is simple, limit the number of super weapons you can field and make them cost a lot of points to do so. In Eternal Crusade everyone can carry super weapons and it costs nothing to do so. Instead they choose to balance like this: Make Heavy Bolters fire no damage blur rounds, Check. Make LasCannons require "here I am pointing at you" warning targeting lasers, check. Make MultiMeltas turn slow, check. (This one I actually agree with, in fact I think it needs to be slower still and apply the same rules to all heavies.) Make Plasma Cannons... well, nothing yet but it's coming soon. In all seriousness though, one thing you could do is stop granting kills or XP with plasma AoE damage. Only on a direct hit maybe? I think a lot of people would stop using it then. You still may have some trolls who do not care, but it's a start. If you do not grant kills or XP for super weapon kills, that might be enough to encourage them to use something else? Also, there needs to be a better load-out point system. If players were rewarded for not using all of the load-out points, making super weapons cost more would help balance things as well. As someone who plays aspiring sorcerer exclusively, I can say most of my load-out goes unused. I carry an extra ammo pack to support the occasional havoc when defending, but that's about it. In short I have A lot of unused load-out points. Maybe you could grant extra XP or extra health for every extra load-out point you do not use. This is the only way I can see to "balance" an "asymmetrical" game like this. Through some sort of cost/reward point system. This is only going to get worse once the other factions are introduced. PS: I know the game is in alpha, I know they may have something like this in mind already. I am just thinking out loud so to speak.
Honestly, why not do that as well. Kills don't matter to me. Helping my team win does. The fact of the matter is most of these people using PC and SB is for their own K2DR. Not winning the match.