Since all threads discussing balance topics are locked I had to start another to illustrate this point. The current logic for nerfing Eldar is this 75% win rating they have.They probably have this due to the only population they have left is like 1 clan playing 20 games a day in prime time and the faction is dead for pubs.There are many other factors *cough* LSM noobs,LSM noobs moving to Chaos *cough. In a populated game it may be possible to balance on a win percentage although its still a dumb,lazy way of balancing imo but in a dead game with just a few hardcore players left? hell no. Imo nerfing fire dragon is fine but you need to compensate the loss with buffing (fixing is the better word) something else.I think its common knowledge what is useless on Eldar right now so I don't have to get into that.Currently FD is the only thing keeping Eldar in the running since they cannot survive a sustained attack from 2 fully stacked squads spawning from Rhinos.When nobody spawns fire dragons (happens sometimes) Eldar lose fast.Current Eldar defense meta is spawn mostly FD's,kill all vehicles than play to the Eldar strength of ambush tactics with fun stuff like hawks and scorpions (the only classes that work as they should). Even if Eldar are this massively OP pick this faction and win all games by default behemoths of EC you have to ask..Are they fun? If the answer is no even with 75% win rate than something is majorly wrong with the faction. Anyway RIP Eldar.