So if i try X role and i don't like it i have to stick with it for months or delete my character and start again? sounds really horrible to be honest.
Nope, i don't think nobody has ever done that, some games can lock your skills tree (hack&slash usually) but no game has restrict you ever to be able to choose one class or another, it's a stupid mechanic.
I guess that's why so many games these days are introducing respecs, dual spec, power resets and all things like them, because the old (hint: OLD) system worked so well, right? ...right?
Something I have heard in the planetside 2 forums is "my actions dont really count in these giant fights". You see in an old fashioned mmorpg like WoW you really are the center of attention. The game caters to you as an individual and will elevate you to a scripted heroes status. A lot of people really get off on this. The thing is in a skill based big shooter like ps2 or soon in ec you might never achieve that hero status. Nothing is really guaranteed. Its up to you as an individual to hone your skills, build a community and vanquish your enemies so they know and fear your name. I love to pvp and greatly look forward to striding out onto the battlefields of 40k.
I see where you are going with this and I completely agree. I do not want to have to grind pve instance#42 a bunch of times to get pve only available equipment. Thats a pve barrier right there that should never be in a pvp game.
They are just trying to get with the current market featuring causal gamers and self entitlement. It's a bad thing, it eliminated any kind of specialization of roles in WoW and was a detriment to community interaction as a whole.
sounds like conflict between chapters on SM but on epic scale?! and way more cooler!! WHAT!!!!! idk but that sounds like 40k to me
PvE is important ESPECIALLY in a 40K enviroment. The setting's whole deal isn't just Only War it's MASSIVE wars. Thousands if not tens of thousands of troops. Heck there are multiple types of cannon fodder troops who are pretty much just there to fight and die enmasse. Guardsmen, smaller Tyranids, Orc boys. Removing these and relying on just the players fighting when spread out across large maps and several servers will make for a very empty and hollow experience that fails to feel like war. But equally important is that PvE and PvP shouldn't be afraid of each other. To me the main failing of all the PvE centric MMOs have been the segregation of the two communities either by rewards or flat out removal of open world PvP. Things are far stronger when the Environment works with the mentality of players duking it out. Look at WAR, the open PvP zones would have been nothing but empty shells where you dart between forts if they hadn't put in roaming NPCs for each side, this added to the warlike atmosphere and created (at least for me and my friends) several moments that we still remember fondly. Another example is AION, there's nothing as tense or shocking as laying siege to a rival faction's keep only to have the dragon people (I can't remember their names) swooping in on their air/spaceships and messing up both sides. Or look at what Titanfall has shown. It's filled it's battles with bots to help the sense of scale, but still kept the players fighting important by making bot XP minimal and players the only ones who can summon Titans. Put simply, it's easy to condemn one side of the game as inferior and slam the door in it's fans faces, but the game will suffer for that. Combining the two entirely will bring both sides together, maybe even converting some of the more ardent players. The important thing is to stop looking at the past as so great and drawing that "THIS IS PVP OR NOTHIIIIIIIIING!" line. No. Just no.
I can understand OP's stance. Twitch based games, at least for me, get stale real quick - it's just something that I enjoy occassionally, a quick fix of adrenaline, but not something I'd want to devote hours of my time to. It can be a plus - I mean you can jump in for 15 minutes and have some fun, but I don't see myself playing this game for more than a few weeks. Someone mentioned Chivalry : Medieval Warfare - I had a lot of fun with it during the first week or so, but then quickly grew bored, for an instance. Mainly because there was little point to the fighting.