First off, let me say I'm not complaining about lag in general - it's a fact of life for Oceanic gaming that you won't notice getting shot for the first few hits, and shooting moving targets is more challenging because they're not always where you think they are. Secondly, I've waited for so long since the last patch dropped to make sure that what I was noticing was consistent. So anyways... Does the effects of lag feel greater now for anyone else, compared to before the last patch? The latency numbers are mostly the same, but I've noticed the following differences: Strong Attacks getting stunned by dbash; best example was stunning one dbash with a SA and following up with a second SA only for the stun to be reversed. It's not an issue of landing the SA late on my end, it's mismatch on the server end. I've never had this occur prior to patch it was always a mis-time on my end. Fast Attacks not clanging; My opponent and I can both spam FA, but roughly every third one of his will pass through and deal damage. Before the patch, I could clang every FA so long as my FA actually went out. Melee attacks not dealing damage; Prior to the patch, Strong Attacks would not deal damage about half the time, but this was obscured by latency just delaying the visual. Now, I can hit someone with low health and armour in the back with three fast attacks from a knife and be the one who loses the duel. Dying to basic weapons before I can react in any way. Prior to the patch, autocannons and heavy bolters could do this, but now it works for bolters too. In fact, my LSM tactical was killed by a Hawks Talon (Swooping Hawk non-unique upgraded rifle) before I had the chance to dodge, and I always take Gold Armour and any armour/toughness I can lay my hands on. It feels like I take more damage from melee attacks. My full health Mark of Nurgle Havoc was downed in a single hit to the back with a chainsword (not a Chainblade of Fury either) - I could be wrong but I wouldn't have thought that possible. In the last week, was the first time I had consistent in-game latency numbers of more than 400ms, and I started to notice rubber-banding, teleporting, and freezes that I never noticed at 380ms. Basically, it feels like the game experience is now much more affected by lag, in ways that fundamentally break down the way the game is expected to function. Is anyone else experiencing the same things, or even just a worsening of the effects?