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Wtf No Jumping???????

Discussion in 'General Discussion' started by H4ker, Jul 8, 2014.

  1. Wyzilla Wyzilla Well-Known Member

    All I see is an augmented human being shown numerous times in the fluff being capable of jumping several yards wearing power armor that does not impinge on movement in any way, and allows the wearer to run over forty miles per hour and leap incredible distances, even sprint like a gazelle if they really need to move. Along with power armor being powered by a miniature fusion reactor that should supply enough energy to power the continental united states.

    There is no reason why Astartes should not be capable of jumping besides people whining about how it hurts immersion, despite there being nothing in the TT or lore to even support their views. The idea that Astartes can't leap large distances is simply fanon.
    Abenobashi and BlackLotus like this.
  2. I never knew the shooters entire aspect was jumping... o_O Wasn't it aiming and shooting, tactics and co-operaton with your teammates?

    True questions here are probably:
    1. Why would we need jump button?
    2. Would it really bring anything to the table becide an extra button to use on keyboard?

    I don't think there's anything wrong in "go only where designers want you to go". That makes the whole thing easier for level designers to make, which will lead for a better level design.

    Their animation of a marine climbing on top of the box is much more realistic and immersive then a bunny-styled jumping.
  3. Wyzilla Wyzilla Well-Known Member

    Jumping is a tactic. It's been a tactic for years, although the problem of jump being spammed is completely removed by just removing the ability to shoot while jumping vertically with forward momentum to scale terrain. Keybinding is also not difficult at all unless the developer is horribly incompetent, space is assigned jump, roll is bond to left alt. It's only a problem for the dirty console peasants with their dirty console gamepads.

    The problem with "you only go where the game devs want you to" is that this either leaves a fairly poorly made, simplistic map that largely rail-roads the player or, as the game devs are not omniscient, there are areas where you should be able to go, yet are un-able, which is an incredibly large problem when you remove the player's ability to scale terrain themselves.

    Vaulting is for console games. Jumping should also be an option for scaling terrain unless you're making a quick, unimaginative console game with little to none verticality.
  4. Nothv13 Nothv13 Master


    Even just jumping without shooting is annoying and absolutely retarded in a combat setting. You use jumps to cross gaps, get over obstacles, and scaling something and that is pretty much it. All doable in game without jump and looks a hell of a lot better too.

    Oh and by the way, even with a free jump you are still relegated to where the devs want you. And no, typically if the dev makes something to where you cannot traverse it they don't want you there for either balance reasons, graphical reason (they often deny areas to hide things in maps), physics reasons. as far as scaling goes, most places that you can't walk/climb to, you cannot jump to, unless you also scale them (climb). It is absolutley stupid to see people spam jumping to try and climb a piece of terrain.
    SlaytonTheSly likes this.
  5. Rasczak Rasczak Subordinate

    Both of these questions can be answered together: just in case the war-torn battlefield of the far future is not ADA compliant.

    While a climb option can give the devs an extra tool in base design to get us over obstacles that are too high for a jump but not high enough to really be out of reach, I doubt they're going to be able to realistically scour every centimeter of a 400km2 map (20x20) to script every single change in elevation with an appropriate vault animation.

    [​IMG]
    ^good luck navigating that in a wheelchair.

    That would completely defeat the point of a giant, open-world map. The reason you have a giant open-world map is so that if you see it, you can go to it.
  6. Nothv13 Nothv13 Master


    Pretty sure that games like Assassins Creed, Watchdogs and others with free run (which can work for vaulting) do not need to script everything for it (pretty much everything can be vaulted over and climbed in those games). Why should BeHavior have to?
    SlaytonTheSly likes this.
  7. At first I was really thrilled by the whole "there will be no jumping in EC" thing. I said to myself "Awesome! I don't have to look at people just jumping around like idiots for no reason, or to avoid being shot!" Then I read through this thread and I thought about it.

    Let folks who want to jump do it; there are quite a number of places you can't get to without it, in a game of this scale. As for those just bouncing around like idiots... Just make sure that I've enough dakka to ground them, and you won't hear another word from me on the subject.
  8. Kojiro Abenobashi Well-Known Member

    I originally didn't care too much about jumping earlier when I posted, but now I thought about it more.

    People are playing too hard into "For immersion sake" rather than looking at it from a realistic perspective.

    Have scaling prompts, vaulting prompts, have prompting prompts for all that I care, but also include jumping.

    Don't want people bunny hopping?

    1.) Require sprinting before jumping
    2.) No aiming can be done while jumping, to keep it in line with being a terrain navigating function
    - This prevents the entire purpose of bunny hopping.
    3.) Jumping brings you to a temporary stop, before being able to sprint and jump again
    - This alone would prevent bunny hopping, as you'd have starts and stops to jumps, as well as delays.
    - This would also mean a person continuously trying to jump would be moving at around 1/2 of the normal speed of a player simply running.

    Keeps the jumping function as a fundamental, while mixing in the prompt commands for prompt specific obstacles, as well as helping us avoid objects the devs didn't expect for us to get stuck on.

    Fair enough?
  9. Winfield Winfield Curator

    There was no jumping in Space Marine TPS(if you dont count the obvious Assault Marines) and it worked fine.

    In this game, I don't know.
  10. Jumping ok, bunny hopping not ok.

    Unless you are a harlequin! bring on clown commandos of DOoooOOOooM!!

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