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Would shooting your pistol while sprinting help Melee?

Discussion in 'General Discussion' started by DrDooManiC, Mar 16, 2017.

?

Would this help in the current melee situation?

  1. Yes

    18 vote(s)
    52.9%
  2. No

    11 vote(s)
    32.4%
  3. Heck, you don't know, how could i?

    5 vote(s)
    14.7%
  1. Valentine Iyan Firebrand

    Is this the part where we point and laugh then feel a little bad later? =D
    Dreadspectre likes this.
  2. Construct_ Thraxus First Blood!

    Lol that would be awesome.

    I've been using my pistol more and more lately purely for the fact that it is just plain better and more reliable than my primary Melee weapon of choice (everything from Chain Sword to Power Fist is equally bad for different reasons)

    Quite sad really, jump up to a perch and taking pot shots with my Plasma Pistol because actually getting in there and whacking them about is no longer an option.

    I've actually chased some Tacticals down and killed them just by shooting them with my side arm without even engaging in Melee recently. Probably because their new and thought that Melee actually pose a threat in Melee combat.

    Give us a couple of matches on UAT with the sprint pistol I'd be down for that.
  3. Construct_ Thraxus First Blood!

    Yeah lets not give Melee anything that would actually give an advantage over Ranged, lets not give Melee a reason to play this game at all, all Ranged, all LMB spam all the time.

    Total profit there ^

    For fuck sake. lol.

    I mean right now Ranged is undeniably the best option in all situations from long, medium, short to close Melee combat.

    Just last night I was on my non deity bound armour build CSM Tactial + Bolter.

    For this fight I didn't even need the armour loadout, I could have just rocked up naked with a Bolter and won:

    Saw some JPA swoop in, Dbashed him in the face then launched in with a combat knife Strong Attack, rolled back and shot him in the face. Dead JPA.

    ^and thats the hard way of doing it.

    Normally I'd just Dbash + LMB = dead JPA before he gets a chance to evade out after Dbash stun finishes.

    Just so you know that is not how this game is intended to work, we're supposed to be allowed 1 sometimes 2 mistakes, 3 at most but 1?

    And the instant transition from Bolter to Dbash to Combat knife to Bolter and back again is totally broken for the amount of dps ranged can hose you down with.
  4. 'EadThwacka Im_a_Turtle Arkhona Vanguard

    >Ork specific trait

    Loads'a dakka while sprinting but rarely make any hits. Sounds mighty orky to me.
  5. Rageageddon Rageageddon Steam Early Access

    Shooting should be the LAST thing on your mind if you picked melee. I know the pistol is useful but it SHOULDN'T be the game changer to simply play a melee class. Rather than buffing our pistol usage (which really wouldn't solve much of any of the issues) melee should get buffs when they are in CC.

    Some ideas include forcing tactical classes into going knife and pistol rather than having the option of using the easy and overly effective bash & bolter. Others include buffing melee TTK so we can have easier time surviving charges or buffing melee so ranged doesn't have higher lethality at close range.

    Right now people are going range because it's roughly anti-everything that isn't a vehicle or a LSM storm shield (Ork shields work on and off...) so unless there is some pro to taking melee, no one is going to play them without being dedicated to it before this patch.
  6. Drake De Molina Drake_De_Molina Steam Early Access

    Care to explain? Fist is not a fucking anti troops weapon so don't complain if you can't kill with it. Anyone attacking me with a fist, end up with a grenade stuck on their teeth or become a gruyère.
    Sword kill in 2-3 hits a squishy target (grosso modo? eldar). If you can't kill the rest, the problem is not your weapon but what you are hitting.

    Damn hypocrisy. It would end up being JPA and GA spamming LMB too. Secondary weapon should be tenderizer weapons (like shuriken pistol) but they are as good as regular weapon in close (autolock secondary even more), and if you know how to use them, medium.

    Warfare is no place for mistake. I don't complain when I get tricked with RPS, I seek revenge.
    git gud.
    Sily likes this.
  7. Rageageddon Rageageddon Steam Early Access

    Mind you that a lot of melee people are still spamming LMB because it's still the best way of killing someone in melee. The patch didn't fix s**t, it just made it so the LMB with a sword is the best (if not the ONLY) viable option in killing someone in CC since shooting someone to death is both easier and more efficient.

    Before you spit out those words again please take into account what happens when a Ranged class gets bested in the RPS system vs. when a Melee class gets bested. We all make mistakes, no one is going to have 100% accuracy/RPS win rate. However when a Ranged person loses an RPS depending on the wargear you usually get a chance to fight again as it takes 2-4 FAs to down you so long as you we're not stuck in the rear to begin with. So you can actually have more chances to fight back and with the current bash & bolter + headshot tactic, this is pretty easy (more so if you have at least 1 other ally gunning with you)

    The melee classes have it MUCH harder. To begin with they have to close distance with you, so if you spot them early, you already have the first shot and are not vulnerable to taking a rear strike. Then add that if they get to you, they now have no armor left and sometimes are already wounded that simply one stay shot in the fight will down them. Then couple with that even if they engage and win the initial RPS round, they cannot down you anywhere near as fast or efficiently than a point blank shot can so they have to win at LEAST one more round to down you.

    Add rolling out of dbashes, stuns and iframes and the Melee classes end up having to win 2 out 3 RPS matches for a CHANCE of downing you versus the Ranged classes who can usually flat out kill you by simply winning 1 RPS match.

    ------
    As for the fist sadly it's been categorized as an AV weapon but in my opinion if this patch didn't drop the ball on melee overall already this is not really the right way to go for it entirely. Melee weapons had tiers to compensate when you take a slower but more powerful weapon vs a lighter faster one. As it stands right now, the tiers can eat crap since a knife or a sword will outdo every other weapon simply due to speed and you'll usually be dead before either of them breaks. Now I have broken some knives with the Pfist after wrecking a vehicle but in most cases a tactical will usually knife me once or twice before (if not just flat out) gunning me down before I can even lift the weapon again.
    Wiggles likes this.
  8. Redfingers Recruit

    The solution to melee work is to make pistols better ---> Actual ranged suggestion for balance

    :CSMAlpha::EldarWarlock::OrkMoon:
    Sumshine likes this.
  9. Construct_ Thraxus First Blood!

    I prefer Power Sword or Axe. Pre patch 1.3 those where viable options. Post patch 1.3 Fist was the only option due to extreme Ranged easymode implemented. It was a means to an end. I didnt like it but I adapted and managed quit well with it. Not complaining about the fist, I never liked the fist, too slow. I much prefer fast paced action.

    Sticky grenades are a cop out for scrubs, they may work on scrubs but any Melee worth their salt (so much salt) knows to just evade and let it roll off their back. I have no complaints with that.

    Its the fact that any weapon between a Combat Knife and a Power Sword can get 2 Quick Attacks to land in between Power Fist Quick Attack swings - this breaks the RPS system and is a cop out.

    Yes we know you want to keep your easymode I win button mechanic (LMB for t3h win) dont try and bring this back to Melee, this whole situation is Rangeds fault:

    Step 1: Ranged bitched and got Melee nerfed

    Step 2: See step 1

    Step 3: Ranged mixed it up a bit, bitched some more, got Melee nerfed some more and got Ranged buffed into the stratosphere

    Several steps later we have Patch 1.3.11 where Melee is undeniably obsolete and we have where Ranged crutch rules all.

    I just want a fair chance like everyone else, I'm not asking for easymode. But I certainly dont want to be forced to roll Ranged just to do well at Melee. that is the biggest cop out of them all.
  10. winbringer windbringer Active Member

    In TT thats actually an Eldar specific trait which allows them to shoot and sprint in the same turn.

    Also pistols are counted as an extra attack in melee. So one assumes that comes from the unit shooting the pistol into the enemy as they charge them.(which makes alot of sense lore and logic wise)

    I Agree with thorax maybe the devs should put it on UAT and see if its a good idea or not to implement. The main problem that would come of it is some pistols are very powerful and others are utterly useless. Which would lead not only to imbalance with melee VS ranged but also Melee VS melee. Certen factions ground assaults can already avoid melee engagements entirely by spamming their side arm. Indeed Eldars speed buff means nothing if melee units can kill you with aimbot gun as you try to run away.

    Despite the balance concerns i think it could add abit more flavor to gameplay as it stands 90% of the side arms never get fired except to finish off downed enemy's or to shoot fleeing enemy's.(unless you play eldar in which case it doesnt get used even for that) The other 10% outshine some main ranged weapons.

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