Background Image

Would removing Veterans LP cost actually break them? Because they don't feel "elite"

Discussion in 'General Discussion' started by Gboon, Oct 3, 2016.

?

Do you think Veterans should have no LP cost limit?

  1. Yes

  2. No

Results are only viewable after voting.
  1. Sceviour Sceviour Arkhona Vanguard

    I think everyone should get 2 Veteran spawns as a base but as you rack up points in a match, you can unlock more spawns. Or like if you get a triple kill or go on a huge kill streak or you cap a node or successfully defend a node for a minute or two without dying, you can get more spawns.
    OgrynLord likes this.
  2. actually a req cost for vets, elites should be 2 spawns and a higgher req cost and heroes should once with a token earned in a loot box
  3. Destabilizator Destabilizator Nickname Change

    No, thanks.
    OgrynLord, Braken and Brother_Nemiel like this.
  4. Pouncey Pouncey Subordinate

    Uhh, question, since this has actually come up on occasion in games I've played... To be considered "defending a node for a minute or two without dying" do the enemy have to actually be attacking that node?

    Because sometimes, actually only once or twice so far, I find myself guarding an objective with no one coming after it for quite a long time. I continue to guard it because if I don't, a single enemy could cap it and our response time might be worse than the enemy's, resulting in a lost point. And my sense of timing is bad enough that when I do just leave to go help at another objective, THAT'S when the enemy chooses to go after the objective I was defending, and I don't even make it to the base I'm going to before they start capping the one I was just at.

    I'd call that superstition if it wasn't actually true.
    Braken and Kalenath like this.
  5. Kalenath Kalenath Subordinate

    Hmmm... I thought that was just me...
  6. b0ink7 Recruit

    On one side i'd want a much higher cap but on the other side i could see a number of issues in doing so without other tweaks first, namely not all factions have (as much) super costly super items and games would become far to dependent on who can spawn in the most veterans to get the initial advantage.

    The first one is rather easy, just add new items to balance it all out for a new much higher cap or none at all, the second is a bit more difficulty, maybe have some kind of limit on how many veterans can be active at one time.
  7. Sceviour Sceviour Arkhona Vanguard

    You'd need to be in combat for a large portion of the timer but Id have it so that its cumulative. If you get 30 seconds of combat of fighting 2 or so enemies, kill them and then have a lull of a minute or two and then have another 30 seconds of fighting later on, in that point, that would be 1 minute of veteran worthy defense. If you die though, well too bad, the timer resets.

    If that seems too easy, they could also force it so that you have to play the class that you want the veteran to be, so like if you have a Vet Warlock, you'd have to do something valuable with your regular warlock to unlock the 3rd or 4th life of your Vet Warlock.
  8. Pouncey Pouncey Subordinate

    Also in the field of coincidental timing, sometimes a loading screen will get a bit stuck it seems, and I'll sit there for a minute or two, waiting patiently, then the instant I choose to tap some keys, the loading bars jump to life.

    Also, like a decade ago, I used to listen to music on a shuffle mode on my computer a lot, and pretty often after one song ended, another song would start playing in my head (actually, I listen to music or TV or YouTube videos or some sort of noise all the time because the music in my head never stops and it drives me crazy because it's only short, repeated segments, never a full song, and actually listening to music that's really happening kinda gets my mind on-track. Like, right now I don't have anything playing and Weird Al's "Stop Forwarding that Crap to me" has been playing in my head for at least 5-10 minutes), and then that same song would actually start playing on the playlist, significantly long enough later that it wasn't my imagination.

    I'm not a superstitious person at all, but that kind of thing happened often enough to weird me out, though I was never able to explain it to myself.

    Then even weirder, around the same time in my life I was also arguing a lot on webforums, and every so often I'd post what I thought was an undefeatable argument, leave the thread to go read others, eventually come back when there were new replies, and the instant I clicked on that thread, while it was loading, an idea would just pop into my head from nowhere that would counter my argument pretty well. One I'd never thought of before, and which I'd never seen anyone use before. And then I'd scroll down and the person I'd been talking to had countered my argument with the exact one that had popped into my head.

    My dad also claimed that he was occasionally able to call his dice rolls while he was the age I was when I had that kind of weird crap happening. Pretty much every gamer I've told that to online has told me those stories are complete BS, as anyone capable of doing so would invariably go win big at a casino, but I frankly disagree with the notion that even being able to control your dice rolls would be useful at a casino, much less randomly be able to call your rolls periodically. Because, well, I actually was able to control my own dice rolls, but it required so much focusing and calmness that when I tried to do it in a 40k game (because obviously I tried that), the thought that the other gamers were suspecting me of cheating (which it would be) caused so much anxiety and a mild state of panic that I just rolled the dice right away instead of waiting for the time to be right to roll. And that's when I knew I would never be able to do it any time that mattered. As for whether the additional success rate was real or simply a result of the "Texas Sharpshooter" effect, well, I was going for the dead-on facing on a standard GW scatter die and got at least 15 consecutive successes with 0 failures... Well, the odds of that being random are less than 1 in 14 million, so... not impossible but certainly bizarre.
  9. Pouncey Pouncey Subordinate

    I actually really like the idea of encouraging combat around the objective, and I think the range for Point Defence XP is actually large enough even ranged could get Veteran respawns while fighting from as decent a range as they're gonna get on the current maps.
  10. Pouncey Pouncey Subordinate

    I'd be fine with Veterans having a limit on how many can be active at one time, personally. Per side, of course.

Share This Page