Background Image

World Capture Rewards

Discussion in 'General Discussion' started by Oogre, Jan 2, 2015.

  1. Tarl68 TARL68 Arkhona Vanguard

    it doesnt matter if its skills/weapons/organisation/objectives/population.....

    if a single faction repeatedly dominates Arkhona (by which I mean they consistantly win campaigns despite the efforts of the other factions) then that faction will require further balancing measures to be implemented,

    so they will in effect get nerfed even if its by buffing the other factions and not them,

    wether its making their skills more expensive to use, making their weapons less effective, making communication less effective, making their objectives more difficult or implementing population controls etc etc,

    the object of the game is to have a more or less balanced conflict were regardless of your faction a player has a reasonable chance of success and a whole lot of fun
  2. DaOogre Oogre Subordinate

    What? If space marines have 5 people playing and orcs have 100. You think Orcs need to be nerfed to give the 5 space marines to have a chance? If a faction is has 100 squads coordinating together over teamspeak/whatever, and they constantly win against people who are just playing by themselves, we should nerf the organized faction cause they are winning? What you are suggesting isnt balancing the game, its cattering to the ones that cant win.
  3. Kaazid GarySharp Well-Known Member

    That would depend on what the game is balanced around, if it's balanced around 5 marines vs 100 Orkz due to the expected influx of the Ork F2P system then yes, it would depend on if or not the Orkz are F2P or fully paid up players.

    In that case it wouldn't be nerfing the faction but implementing things in game to encourage people to group and use some forrm of in game voip to organise themselves.
    Lichtbringer and BERSERK-FURY like this.
  4. DaOogre Oogre Subordinate

    I agree with this, but what Tarl68 was suggesting sounds more like if one faction is winning for whatever reason they need to be nerfed. This im heavily against.

    again I agree, how orkz will work will be interesting to see how that game play actually plays out. I guess it might be easier if i said 5 space marines to 50 chaos. Do we nerf the chaos to give the space marines a chance or do we try and just cut our loses and realize that balancing a race because its more popular is a bad plan?

    Really this brings up more questions than I really wanted to get into. Ill say for this thread though, lets just look at it as the 4 races, completely balanced and equal but one race completely dominates the others and wins a giant campaign, do they get anything? And if so, what should it be?
  5. Tarl68 TARL68 Arkhona Vanguard

    so I assume you missed the paragraph that went...

    regardless, its true that if any single faction is dominating all the time then they need to be "balanced" otherwise the games broken and it'll be all over for EC soon after,

    no-ones going to play a game to lose all the time,

    as for the reward for winning a campaign it looks like most of us agree it should be something "cosmetic" ie: not something that makes them stronger
    BERSERK-FURY likes this.
  6. DaOogre Oogre Subordinate

    lol yes. But really I want to know what or if there should be. I think armor cosmetics are gimmicky beyond all belief and somewhat undermine the accomplishment. Most cosmetics get replaced quickly with cooler looking cosmetics that get released down the road. This is why (to me) leaderboards are sometimes really big for a community to have. While yes you can cheese some stats, to show this faction/guild/company/people were able to do this makes the players proud. And a game where they want the players to be the ones that shape the world, to give a group of people a monument to their achievement to me is the biggest prize any hardcore fan can ask for. Even beyond that, some people who aren't interested in the series for the lore no have something they want to achieve.
  7. Tarl68 TARL68 Arkhona Vanguard

    keep in mind we're working with a single server here so its not like you can swap servers to one whos population is more balanced or even in your chosen factions favour, we all have to play on the same server,

    if say LSM is both more populated and more organised and steamrolls everything for 6 months,

    who in their right mind is going to bother to log onto their chaos/eldar character and get smashed for the 1000th time.....it'll have stopped being fun long before that point and those who havnt already jumped ship to play LSM will simply stop logging in at all,

    or perhaps consider if its the Orks who are dominating all the time (with a F2Waagh population this may be the case lol),

    in one fell swoop we manage to alienate almost all the paying players who suddenly find that for $40+ they are expected to be the punching bags for the F2P crowd lol
  8. Tarl68 TARL68 Arkhona Vanguard

    as long as we dont head towards KDR territory (kill/death ratio) as this has been roundly condemned by the community as a prime instigator in non-cooperative play like camping etc,

    where players who are "into" that sort of thing act selfishly in order to get the best KDR's rather then playing cooperatively and occasionally taking one for the team etc
  9. DaOogre Oogre Subordinate

    @TARL68 Agreed with the KDR comment, reason why i specifical want to say winning a campaign or something that the community as a whole can say "They really did that and won?".

    As for the actual balancing, thats going to be weird to see how that turns out. In some way it can work the opposite as some players may get bored of having no real challenge and then will leave too. Any pvp game that I have been a part of I have always found that its more up to the faction to rise up to a challenge than to depend on devs to buff your race. Its a crazy dynamic with these types of games.
  10. Tarl68 TARL68 Arkhona Vanguard

    I agree with the concept of leader boards as long as they stay away from that one specific area lol

    I agree but we have to "plan for the worst and hope for the best",

    the worst being that players dont usually change their gamestyle very often, most of us fight the way we fight because to us it seems "natural" and changing it usually seems awkward and frustrating to us,

    so the game itself needs to be changed to allow the player to continue doing what they have been but now with more effective results,

    the best of course is players learning to change their gamestyle and utilise tools better to accomplish things they couldnt before,

    for instance...I personally HATE VOIP and will not use it, I've tried it previously and learnt to HATE it, and most of us are well aware that text communication in a fast paced PvP enviroment is useless (by the time youve typed it its old news or youve been shot dead for standing still), so I've learnt to play tactically and do my own thing while others communicate and strategise etc

    infuriates the hell out of other players who try to tell me what to do since I've probably turned off the VOIP audio feed and minimised the chat window so as not to be distracted lol


    in the concept of cosmetic rewards...

    I've always been in favour of the meaningless type..things like medals/seals etc that you only earn from campaigns and are accesories so they can be worn regardless of your other cosmetic choices (up to a point obviously since theres only so much stuff you can have hanging off a character before you enter the realm of the ridiculous),

    the whole base/outpost look changing after capture can work too but I'd hope for it to be a slow change perhaps taking days/a week of consistant possesion before it occured

Share This Page