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Working melee vs screwing with a bad system.

Discussion in 'General Discussion' started by ComradeHavoc, Oct 7, 2016.

  1. Havoc ComradeHavoc Well-Known Member

    If we had working, bugless melee half of the Eldar op complaints would disappear.
  2. Havoc ComradeHavoc Well-Known Member

  3. My opinion as a (almost) bolter only player:

    Mostly I'm fine with the current melee system. If I don't fuck up (DB against strong or sth), I can land 2 DBs on my enemy, which should be enough to sink to fast attacks or dodge back and put a bolt in my enemy's head. If two bolts to the head aren't enough, I fucked up beforehand and can only hope for my enemy to make mistakes.

    If I face a good melee players, who drags out my dodges and dodges/counters my DBs I'm fucked. I'm fine with that, as in my opinion a perfect melee gameplay should always win melee. I'm not crying about that, just like he shouldn't cry if I put bolts into his head from 50m away.

    The only thing right now that really fucks me up is when I DB, and my enemy's stun is released before I get the chance to a) make a light attack or b) at least put 1 bolt into him. In those cases, the DB is just plain useless, besides teammates killing my enemy. On my own I have literally no chance to win the fight. Mostly happens in melee against JPAs. In my opinion, that's the only thing besides bugs in melee that needs fixing (thinking about it, it might be a bug/lag as well).

    Besides that, ranged players just need to git gud. But as that mostly won't happen, devs should at least up the durability of the knife instead of nerfing it.
  4. Havoc ComradeHavoc Well-Known Member

  5. Some shit I posted somewhere.

    Melee Mechanics changes: Probably one to upset half the forms like the last few times I tried this. The concept is fine, Rock Paper Scissors, but in-game, they way they're designed just doesn't work. Mainly because melee is almost entirely built around speed. Anything with enough speed + damage will always win regardless of skill. Its one of the reasons why Eldar are so stronk in melee combat. That plus Dbash bugs.
    = My suggestions?: First one is not so simple, Dbash kinda works and kinda doesn't work, it tries to fill too many roles at once. A simple fix is to change it entirely into a parry, a quick backhand/weapon bash outwards, 0.5 seconds of basic attack immunity. All basic attacks are parried/clashed, the defender unaffected and able to immediately retalliate. Its quick, it makes spammers have a much shittier time and it relies more on timing rather than speed. Give it a 0.5-1 sec delay between uses and it'll be all good. Of course something like a 2handed weapon wouldn't be parried, I'm assuming that was the plan with Dbash.
    Additionally, if this sounds good, have it take up Stamina, but also add like 2 extra stamina points. Probs wont work that well, but might?

    = Second: Melee currently is still a clusterfuck half the time, players swinging past each other and flopping around everywhere, even with the lockon. And another problem is the use of the lockon itself, still being seen as something for console peasants and newbs.
    Soft lock (attacking in X direction of 90 or so degrees you move towards enemy within that arc) is a good fix for this, so far its been a bit shunned and ignored by the community, for some reason. As long as its well done, it can work very well for EC, especially with the camera lock. Having that at a very well working state along with increasing the attack distance would help a lot with fixing the above. Along with this, melee damage is a bit of a problem sometimes, whether it be bugs or otherwise, reducing damage, or increasing TTK as a whole would help out. At least enough to see if there are any issues with a new melee system or mechanics/systems in general.

    :Fixing up animations, framerate and lagg would also help a lot with the above and make melee look and feel a lot better.

    - Durability system: Still feels kinda useless and more like an extra icon to keep track of even though I ignore it half the time. Dunno about anyone else but to me... its kinda useless.
  6. Were they using an axe?

    I haven't gottan a Klaw Dbash to connect against an axe user in a loooong time.
  7. There is definitely something busted about all types of axes, including chain axes. They don't react the correct way in the RPS system. Fists tend to get stunned for a split second, at the very least. Not sure what's up there, but it can't have anything to do with weapon tier or force values. That's my guess at least.
  8. Havoc ComradeHavoc Well-Known Member

    And remove durability loss on the person dbing against a light attack FFS.
  9. Delgear Steam Early Access

    actually this is false the quick attack can go back in time while you are weapon break stunned and undo a hit watch the last few seconds of this video ....
    http://plays.tv/video/57f31f419b4e4...ives-direct-fierce-from-power-fist-?from=user
  10. At least that makes more sense about how it should work. Kinda ridiculous it has to go back in time though. I think they should focus every effort on optimising, bug fixing and basically sorting melee, even if it means pausing others. At least then we would know if the system works or not.

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