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Working melee vs screwing with a bad system.

Discussion in 'General Discussion' started by ComradeHavoc, Oct 7, 2016.

  1. Another issue that should be fixed: if the bash will never change from its current implementation, make the kick immune to clangs. It's frustrating to kick an incoming light attack and have your weapon broken, even though you should be technically winning that "throw" in the RPS system. If the kick cannot affect the windup of a strong attack, light attacks cannot clang off a kick.
    JojoKasei and RazielHellscream like this.
  2. Havoc ComradeHavoc Well-Known Member

    EC should carve those rules on the atomic level into plates of adamantium. At no point should any class or faction be able to get out of their stun to be able to clang against a following light. At no point should light spam defeat a DB because it breaks the durability of you weapon. At no point should using defensive melee skills just delay the inevitable, if you DB an opponent, they should be stunned, and allow you to put some retaliatory damage into them. This would easily fix the shitfest we have going on atm ingame, but scarily the devs might have some odd unnecessary nerfs/buffs or mechanics to fix something that is broken because it isn't being used or constructed according to how it was designed.
  3. There's too much nuance where it isn't needed, particularly in a game with matches this size. This is pretty much the cause of all of EC's melee woes, especially because all these exceptions just create a breeding ground for bugs and lag to fuck things up.

    People using Dbash too much?
    No, the solution isn't to add durability loss when properly using d-bash. Make the god damned strong attack immune to all phases of the d-bash so that it's a proper hard counter. Now that you've made d-bash garbage, everyone spams RMB. Who could have seen that coming?

    People spamming fast wind-up strong attacks?
    This wouldn't be a problem on its own if light attacks didn't clang against strong attacks in its closing frames. Once again, unnecessary nuance.
    RazielHellscream and Atsidas like this.
  4. Havoc ComradeHavoc Well-Known Member

    This would easily fix the shitfest we have going on atm ingame, but scarily the devs might have some odd unnecessary nerfs/buffs or mechanics to fix something that is broken because it isn't being used or constructed according to how it was designed.
  5. Clangs are "neutral" options in this system. It's a gray area since hitting the bash alone is not enough to condemn you to a stun without changing the entire way the bash works. For example, should the kick clang against the downswing of a heavy attack that fell just too short to reach you? If the kick is not clangable, it would stun the person who attacked too short to reach you with their strong attack. Is that ok? It's a vagueness that needs to be ironed out explicitly it seems.
  6. Zvarri Zvarri Menial

    Also, using the right counter shoudn't cost you durability.
    And clanging against a higher force weapon should lower your attack speed to the higher force weapon's attack speed.
  7. Havoc ComradeHavoc Well-Known Member

  8. Havoc ComradeHavoc Well-Known Member

    But seriously, fix DB durability loss on a light versus a DB.



    The DBer losing their durability versus the light, for whoever is rebalancing.
  9. Havoc ComradeHavoc Well-Known Member

    OMFG I JUST NOTICED


    FIXED: Higher tier charge > Lower tier charge
  10. Havoc ComradeHavoc Well-Known Member

    Here's hoping the devs don't use the old rules to fix melee :oops:

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