So does anyone have a preference towards a dice system or purely story based? (Story would make for a quicker start as... I don't have a system on hand.)
I figure story as I've had issues with dice systems before in another gaming community it can really screw players over some times.
I say story based because all the games we have around are all dice-based, so I am biased anyway, but some logic-based stuff without screwing up 3 times in a row because the dice are like "hahaha f#*k you!" would be nice, imo. Plus, it reduces stress on you which allows more frequent posts and more creative control, which I think you would like more anyhow - especially given it worked just fine in Eldar Strikeforce. Also I am surprised to see no @Jorimel Night Haunter child.... Hoped to see some Nostramo action.
I am fine with either But If we could have HP bars I would feel better with for keeping track of health and knowing how ones character is standing in game.
Yeah the only time I see dice being useful is if there is a lot of pvp and I assume there will not be much if any pvp in this.
i like a mix, where story and writing can play a heavy part, but where dice will add an uncertain edge, even though in 8 outa 10 rp's that results in my limb losses Well... even if we in general act nicely, then this is still chaos, it a big problem for the intire faction
well, i just hope that it wont feel forced butchers nails dont exatly makes one kill everyone, but short temper can result in a punch or two