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Will of the Word Bearers: OOC/Planning Thread

Discussion in 'Role Playing' started by DeranVendar, Oct 6, 2016.

  1. Name: Aphael Sum
    Former affiliation: Prodigal Sons (Thousand sons warband)
    Description: Aphael carries to look of the "average" Thousand sons sorceror, though clearly he has lost whatever recouses and influence he once carried, his armour has hairline cracks and spotted paint, and his robes are old faded and tattered, despite this he still seems to carry himself with some sort of purpose.

    Apheal Sum's life dates all the way back to the great crusade era, where he was but a simple sorceror in the cult of the Corvidae.
    It was first after the Horus heresy and the scurging of Prospero that he would begin to make himself a more remarkable, following closely in Ahrimans footseps as his plans where said in motion, Alpheal even stood guard when the casting of the rubric of Ahriman.

    It is first many thousand years later and after having risen to consideral power within what had now become the Progical sons, all of its members scorned by their brothers for their participation of the Rubric and all near blinded in their hunt for a way into the black liberary, it was here, not too many years ago that Apheal had a powerfull and clear vision, they had to go to an backwater world that was also close to the Fenris system, witch at that point seemed more like a bonus, to steal a key artifact to the black liberary under the nose of the entire legions nemesis.
    Despite some protests, Alpheal took a larger fighting force from the warband, without even consulting other higher ups, damning the consequences in his beleif he could find a key.
    At first his mission went well, the world at first dont giving much ristence in stopping their quest, though quickly everything whent wrong, the cave system of his vision was blocked and during the much too long escavation, the planet had called for reinforcements, and much too quick, faster than he could see it, the intire great company of Eric Morkai arived, though becauese of his initial foresight they had the strength to fight back, but as more and more went wrong, Apheal saw he had been wrong, his prophesy a sham, and now the allready limited number of the progical sons was being sawn down by their ancient nemesis, and only Apheal had time to escape through a selfmade portal, though now he was doomed, all he had worked for lost, his influences, rank and aspiration lost and pushed further away than ever, for now he was scorned by all his kinsmen. And the Progical sons now hunting him down for his failure and floundering of their limited ressources.
    Though still a powerfull psycher he often had time to flee and from his varius highting spots, though in the end they got much too close to him after he had tried to build up a small cult around himself on a backwater world near the eye, and in the last posible moment he once again flet through a portal to the only place close enough, witch made him end up on Sicarius, at the mercy of his new goalers.
    Draconion, Colapse, Vulpas and 2 others like this.
  2. DeranVendar DeranVendar Subordinate

    Last round of traits
    @Grall_Stonefist Aphael
    Wild Mutation: During his trip to Sicarus Tzeentch visited the crafty little sorcerer with a gift of wildly unstable warp energies. These energies are unleashed during periods of great stress and will temporarily transform Aphael into a broken reflection of what awaits those who cannot withstand the gifts of Chaos. Aphael's critical failures are now critical successes, however these cause him to mutate in some random fashion that may be useful or useless to him. If five of these mutations happen within a single mission Aphael is doomed to become a spawn.

    @Draconion Silim
    Re-did your trait since you're playing a Warpsmith and I'm uncertain as to how much actual sorcery you intend to pull off.
    Vengeful Spirits: Many a slighted man, or worse, haunts the steps Silim took throughout his life and they too have made bargains or been offered places to stay involved with the living failure himself.Whenever Silim kills a foe or inflicts the bulk of a damage to a slain enemy there is a chance it will be revived for several turns with augmented stats depending on means of death and other context specific factors. Perils of the Warp rolls always summon a daemon or multiple daemons based on character strength. Attempting to bind demons also becomes significantly riskier.

    @Redthirst Nemeritus
    Decided to try more of an attrition flaw with Nemeritus. Something that isn't a hindrance normally but on longer missions will begin to really hurt.
    A Void: Of course Slaanesh would punish Nemeritus with denial. Anything that Nemeritus attempts to eat has no taste, and there is only a void of pressure where food has entered his mouth as if he has not eaten anything at all. Not even a hint of foulness is allowed for the fallen champion. All the worse his hunger is never truly sated and urges to consume remain powerful as ever. Every time an engagement ends Nemeritus will gain a stacking debuff known as Cravings. Cravings will carry with it more and more debilitating effects as it grows in stacks. Nemeritus may attempt to remove stacks of Cravings by feasting on the dead after a fight for a slim chance at removing a stack, or spending a turn eating a live foe he has 'slain' in close combat for a slightly higher chance of removing a stack.

    @matt23 @Colapse @Keidivh @Virgil_Corbec @Uriel1339
    Do note everyone that you are not restricted to worshiping a god once the RP starts. You can go Undivided, try to regain your patron's favor or start worshiping a new one. I aim to have character sheets and the IC thread up by Friday at this time. These next few days are the main window to fix any issues with flaws or changes you want to make to your characters.
    Colapse, Redthirst, Draconion and 2 others like this.
  3. Heh, Redthirst has the flaw of those seeking the name of mr Eaten
    DeranVendar likes this.
  4. Fox Vulpas Well-Known Member

    Name: Garrick Ironside
    Achtype: (Havoc/warpsmith)
    Former Allegiance: Iron warriors
    Scorned By: ( Khorne)
    Appearance: (gun metal grey hair, Brown eye, eye patch over left eye socket, former left arm bionic. Pale skin,)
    Backstory: Garrick a Iron warrior that has served since the early years of the Horus Hersey Battling other Humans and Astarte throughout his life gaining a reputation for his bloody use with heavy guns and for his work on battle field machines such as artillery guns or tanks. Making his way up the ranks in the Iron warriors as a Ruthless killer back stabbing, and destroying any that got in his way making many enemies within his own until making it with the circle of his Warsmith, many officers had either backed down or had long opposed his own rise one of the only two notable people that now stood within his way was there sorrcer and a ancient veteran that had served since the great crusade who held the title Gray fox for his rush through and towards trenchs under fire, and the sorrcer Malraux who had served under the warsmith since the battle of Terra.

    It was on the fields of Hespera V that Garrick would fall from the ranks of the Iron warriors, Prophecy from a black legioniare spoke of his rise to Khorn's side if he would served in the blood gods ranks or would have a great fall into a pit of his own destruction caused by his own hubris, Garrick in his pride spat at the sorrcer and told him he needed not the blood gods help or nor his way to help him grow in power, It was after this He and Grey fox were chosen to lead a assault into the imperial breach and take a foot hold for there.

    Before the the battle the push into the breach, The Grey Fox and Garrick entered a heated argument words and insults were exchanged almost causing the two to errupt into a fight that was only ended by Malraux telling them if they wanted to end it end it on the field of war after taking the objective, This caused a idea to spark into Garrick's mind of earning both the Honour and killing the Old fool on the field during the climbing or at the top of the battlement,

    As the climb began Garrick during the climb would throw a grenade or fire a bolter round at the Battlements defenders that would be not meant for the defenders but the Old veteren, Each time the veteren would seem to jump out of the way towards the objectives closer and closer till they both reached the top,

    It was there at thre top both of the opponents Rsage spilled forth ending in a almost three way battle between the defenders and the two opponents as there Iron warriors attackers made there way up the battlemented to get at the defenders,

    During the battle Garrick got a upper hand on the Veteran and was almost able to finish him off if it was not for that cursaid sorrcer Malraux. Malraux interferes during the battle and used his sorcery to open a Vortex into the warp that began swallowing the defenders and was then used to throw him in by Malrauxs sorcery.

    Being swallowed into the warp Garrick vowed Vengeance on the sorrcer if he ever escaped and would use anypowers that would offer themself to him to escape. Pulled through another portal Garrick awoke to find himself on Sicarius at the mercy of its rulers.
    Keidivh, DeranVendar, Colapse and 2 others like this.
  5. DeranVendar DeranVendar Subordinate

    Annnnnnd your flaw shall be:
    Fancy Yourself a Champion?: The Iron Warrior's arrogance has been marked with a brand upon his very being. This brand marks him out to enemies as a target seemingly worth their time increasing the attention Garrick attracts in combat and buffs their rolls to attack against him.

    Basically you become the stereotypical RPG attention getter/tank. Except you'll be squishy. HAVE FUN! :D
  6. DeranVendar DeranVendar Subordinate

    Another detail team! In regards to post frequency I'll be aiming for one major update per two days due to the number of plates I have to juggle with all these flaws and what not and the fact we have so many players. I'm looking forward to getting things kicked off soon-ish!
  7. DeranVendar DeranVendar Subordinate

    The Scorned
    Name: Arnok
    Class: Dark Apostle
    Former Allegiance: Word Bearers Legion
    Scorned By: Khorne
    Appearence: Pale and deformed skin, covered in scars. His entire eyes are pitch black, like deep pits within his face. His teeth have all been made to have sharp points, and his tongue has been split in two like that of a serpent. His hair is pitch black and sloppily hangs to his shoulders. His height and muscle mass are slightly above average.
    Flaws:
    Weak: Scorned by Khorne Arnok finds that his flesh now betrays him to all manner of wounds increasing the pain they inflict and often leaving sores that weep blood at a worrying rate. Arnok takes a small amount of extra damage from all sources and attacks that hit him make a separate roll that can cause a bleeding damage over time effect.

    Name: Nemeritus
    Class: Blademaster
    Former Allegiance: The Forces of Fabius Bile
    Scorned By: Slaanesh
    Appearence: Pale skin that bears the scars of Fabius Bile's experiments, surprisingly well-tended hair, polished, but sharp nails.
    Flaws:
    A Void: Of course Slaanesh would punish Nemeritus with denial. Anything that Nemeritus attempts to eat has no taste, and there is only a void of pressure where food has entered his mouth as if he has not eaten anything at all. Not even a hint of foulness is allowed for the fallen champion. All the worse his hunger is never truly sated and urges to consume remain powerful as ever. Every time an engagement ends Nemeritus will gain a stacking debuff known as Cravings. Cravings will carry with it more and more debilitating effects as it grows in stacks. Nemeritus may attempt to remove stacks of Cravings by feasting on the dead after a fight for a slim chance at removing a stack, or spending a turn eating a live foe he has 'slain' in close combat for a slightly higher chance of removing a stack.
    Stack effects - 1. Enemies gain +1 to hit. 2. Nemeritus can only crit on 20s and crit fails on 2s. 3. Enemies gain +2 to hit. 4. Critical failures Nemeritus always stun for 1 turn in addition to normal effects. 5. Nemeritus re-rolls results of 19-20.

    Name: Silim
    Class/Archtype: Warpsmith
    Former Allegiance: Thousand Sons
    Scorned (Enslaved) By: Tzeentch
    Appearance: Of medium height and build for an Astartes, Feridoun is an olive-skinned, dark-eyed Prosperine. Scholarly and contemplative of mien, melancholic by nature, his chronic ill fortune over the centuries has left him haggard and scarred, his voice soft and raspy from a throat wound that claimed his life.
    Flaws:
    Vengeful Spirits: Many a slighted man, or worse, haunts the steps Silim took throughout his life and they too have made bargains or been offered places to stay involved with the living failure himself. Whenever Silim kills a foe or inflicts the bulk of a damage to a slain enemy there is a chance it will be revived for several turns with augmented stats depending on means of death and other context specific factors. Perils of the Warp rolls always summon a daemon or multiple daemons based on character strength. Attempting to bind demons also becomes significantly riskier.

    Name: Mordethac
    Class/archetype: Berserker
    Former allegiance: Crimson Slaughter
    Scorned by: Khorne
    Appearance: Pale with brown hair and heavy scarring
    Flaws:
    The Voices: Mordethac has never stopped hearing the voices and in his time incarcerated upon Sicarus the number of screaming and wailing tongues has swollen to the hundreds. Whether blood surges or lay stagnant he hears them and whether he likes it or not they've claimed influence over his actions. Mordethac now counts critical failures as critical successes against a nearby ally when attacking. Things he hears or reads may be altered by the damned who have fallen at his hands. (Represented by DM intervention, do not alter anything yourself if it comes from another player or myself. Feel free to alter things he sees or hears in personal posts though. )

    Name: Viator
    Class/Archtype: Blademaster, Traveler
    Former Allegiance: Unknown
    Scorned By: Slaanesh
    Appearance: Pale, corpse-like skin, long ashen hair, regal, almost knightly facial features, violet eyes (going for the look of a vampire count slash traveling knight\ronin slash slaaneshi devotee :)). Somewhat reclusive, introspective and focused on his own skills and abilities - and how to improve them - rather than those of others. A philosopher, interested in finding the truth behind things and often having such conversations, offering his council and knowledge to those who shared his view.
    Flaws:
    The Novice: An untrained hand and limbs that neither know or feel the motions. Cannot score critical hits.

    Name: Alpharius (Alirius)
    Class/Archtype: Infiltrator
    Former Allegiance: The Shadowed Ones
    Scorned (Damned) by: Tzeentch
    Appearance: Alpahrius is fairly tall, like most of his kin. While it is rare to see him without his hydra emblazoned helm, if one were lucky enough to see it would be a bland sight. A man with a clean shaven head, eyes a sharp grey color. In conversation he can be cold, demeaning and sarcastic. He will be the first to disregard an idea he considers foolish and won’t hesitate to force his own. He is clad in dark purple armor accented by Hydra’s, green, and silver.
    Flaws:
    Dogged and Doomed Determination: The Changer of Ways takes some delight in countering the warrior's efforts at every turn. Just as it seems that Alpharius might of pulled ahead something sets him back. Critical hits also invite some form of misfortune upon the character. Critical failures become more severe.

    Name:
    Kaleidos (pronounced Kal-ai-dos)
    Class/Archtype: Sorcerer
    Former Allegiance: Head Sorcerer of The Blightful Church
    Scorned By: Nurgle
    Appearance:
    Eternal rotting walking corpse on two legs that stinks so horrendously abominable that just getting too close causes you to vomit. Flies eat usually at his exposed intestines that tend to drool with acidic stomach contents, enough to eat a mortal's skin and flesh.
    Flaws:
    Bear No Fruit: Thanks to Kaleidos' ultimate failure and the death of a once strong church he is cursed to meet little success and to rot in mediocrity while Nurgle is so displeased. Equipment decays faster when used by Kaleidos and everything he does is lessened in effect causing successes, critical successes, failures and critical failures to all be of weaker effect than normal.


    Name: Aphael Sum
    Scorned By: Tzeentch
    Former affiliation: Prodigal Sons
    Description: Aphael carries to look of the "average" Thousand sons sorceror, though clearly he has lost whatever recouses and influence he once carried, his armour has hairline cracks and spotted paint, and his robes are old faded and tattered, despite this he still seems to carry himself with some sort of purpose.
    Flaws:
    Wild Mutation: During his trip to Sicarus Tzeentch visited the crafty little sorcerer with a gift of wildly unstable warp energies. These energies are unleashed during periods of great stress and will temporarily transform Aphael into a broken reflection of what awaits those who cannot withstand the gifts of Chaos. Aphael's critical failures are now critical successes, however these cause him to mutate in some random fashion that may be useful or useless to him. If five of these mutations happen within a single mission Aphael is doomed to become a spawn.

    Name: Garrick Ironside
    Achtype: (Havoc/warpsmith)
    Former Allegiance: Iron Warriors
    Scorned By: Khorne
    Appearance: Gun metal grey hair, Brown eye, eye patch over left eye socket, former left arm bionic. Pale skin.
    Flaws:
    Fancy Yourself a Champion?: The Iron Warrior's arrogance has been marked with a brand upon his very being. This brand marks him out to enemies as a target seemingly worth their time increasing the attention Garrick attracts in combat and buffs their rolls to attack against him.
  8. DeranVendar DeranVendar Subordinate

  9. Colapse Colapse Forum Beta Tester

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