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Why we have loot-boxes, and what that means for the future of the game.

Discussion in 'General Discussion' started by MungFuSensei, Sep 17, 2016.

  1. Zhull Zhull Well-Known Member

    I'm actually laughing at all this.
    This shit is getting more unreal and unlogical as it progresses.
    Maybe thats the strategy, confuse the fuck outta players and reviewers.

    IMO its almost like they do stuff backwards or wrong on purpose: they make barriers where none are needed, they add features such as this thats kinda not relevant compared to the main issues, taking a xp/grind system from the mmo genre, yet ignoring all the good features a mmo genre has to offer.

    I can only assume the mistake in logic (imo at least) is this: Nathan puts his bets on building a broad approach that can easily be expanded upon, so right now it looks silly, but thats only so at the start, you gotta start somewhere, and over the life of the game this approach will start to make sense as you see the skilltree widening, more weapons and mods being added etc.

    Personally I say: the average gamer such as myself will go: wtf is this confusing shit? I already paid moneys do not fuck with me and let me play as for example anti tanker or support or whatever.

    I hope Nathan is right but I expect myself to be right.
    Galen likes this.
  2. Zhull Zhull Well-Known Member

    very good point.
    I enjoy a game where i as a player have a sense of ownership: "my HB is modded to be more accurate at the cost of quicker cooldown kicking in."
    I do not like: "I did a Nid hive and I got a lootbox and now I got some weapon of some type with stats that dont match my playstyle so I'll never use it."
    (when you aqcuire a weapon you dont want can you sorta sell it for tokens or whatever?)

    Let players tinker with their skills, stats, mods etc.

    Same goes for global map, there's seems to be way too much steering from the devs in these kinda matters, I feel strongly that they should let that stuff go, at least for now and just see how things devellop organicaly.

    It's stats this and stats that, but im honestly not getting the idea they are much in touch with reality.
    MungFuSensei and Bladerunner777 like this.
  3. Proteus Lychoro ProteusVM Forum Beta Tester

    This. I disagree with gambling in every single form, I'm here to enjoy my time with the game, not stress out about the fact that I just spent 4 hours worth of grinding requisition only to get duplicates and things I don't want.

    Give me a storefront that lets me buy the items I want for the same price as a single lootbox and let the lootboxes offer 2 - 3 random items at once rather than one, essentially purchase a single mod for a guarantee and a lootbox for 2 - 3 random mods to fill out your roster faster but not anything in specific.

    I despise gambling and if this system remains in place post launch will likely stop playing. This same shit got me to stop playing Killing Floor 2, let me purchase what I want when I want not as a result of RNG luck of the draw lootboxes that give me duplicates and shit for classes I never play, I mean for fucks sake I got a fang of morkai on an account with 1 character, an Ultramarine, so I couldn't even use the fucking thing.
    Choogly likes this.
  4. Lerdoc Katitof Well-Known Member

    Then you're looking wrong.
    They've said on twitch last night that token earn rate is LOWER then it will be on release, its the experience rate that will be slow(quick to get rank 3, slow to get rank 4 and 5).

    We already do.
    1k boxes have different bases of basic weapons and mods for them with a chance for unique stuff and the more expensive box you open, the bigger variety of mods and bigger chance for different weapons(not different bases for basic weapons).

    That is element of ANY game with loot.
    You can't change it, you can't fight it, because that's how games with loot works.
    Sometimes you score jackpot, sometimes you get something that you might not use.
    Duplicates could be solved differently, but they still work pretty great compared to any other loot based game I've played as pretty much every 2nd dupe you can reroll this tier box, which is good.
  5. Bladerunner Bladerunner777 Well-Known Member

    This has got to do with the 'freedom of player's choice' I had been speaking about in relation to mostly campaign map but it touches upon many other aspects of the game. The less the freedom, the less the players control, the less they are satisfied. There are some standards, this is not 1998.
    ProteusVM, Galen and RazielHellscream like this.
  6. Yes. This is a game. Not a grocery store. Besides the entire CSGO and TF2 community is happy opening crates with keys that cost EUR2
  7. DjemoSRB Djemo-SRB Preacher

    Another thing to note is that i feel this kind of RNG really has no place in a RvR (or i guess FvF in our case) game.

    Theres no underlying economy that everyone is subscribed to, theres no reason to make particular things rare outside the fact that you can say "hey, our game has rare stuff you can possibly get". We as a faction are not competing against our fellow faction players, we are competing against other factions. This means that, in effect, the faction onto whom the ladybird luck of RNG smiles the most will potentially have the upper hand in territorial conquest.

    When you let people unlock everything then you let a metagame grown, as people unlock and experiment with all the gear the game has to offer. If you lock allot of it behind RNG you get situations where your metagame cannot really flourish nor grow and becomes stale, cause its changing and evolving doesent come from people playing the game, but from the off chance the RNG spews enough of items X to faction Y so it could potentially try something out tactics wise. The more i think about RNG the more trouble i feel it will bring.
    ProteusVM and Galen like this.
  8. Zhull Zhull Well-Known Member

    there's also hordes of retards that think candy crush is the kewlest bestest game ever.
    just because other people are doing it EC should do it aswell.

    remember this game is buy 2 play.

    just let us save up tokens and then get the shit we want, not what we 'roll.'
  9. Laentis Diolux Cplex First Blood!

    Why not just put all the things in the store for us to buy with in game currency ? Hows that not "flexible"? Why cant I just buy the thing I want when I want?
  10. Cosmetics and skins. Not weapons and mods needed to play the game.

    EDIT: The current game with 3 factions missing basic AV options at start is like replacing the Soldier and Demo primaries (sticky and rocket launcher) with the jumper version as the stock loadout and having to hope for the rocket launcher to drop while Engi has his sentry gun.

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