Background Image

why Orks? We seem inferior in everyway.

Discussion in 'Orks' started by Achaeron, Dec 29, 2016.

  1. Gorkdork Gorkdork Arkhona Vanguard

    Heat dmg also ignore armour. Found out the hard way when on numerous times i was buring to death while my armour was still at on.
  2. Xio Valency Xi0 Preacher

    Really is this true? I thought it was only poison that did that

    Also I don't notice this when I use the fusion gun maybe it's only fire damage?
  3. Whitefox550 Whitefox550 Well-Known Member

    @Fissiccisst Big shoota on trukks hurts vehicles

    @Gorkdork Melta must first go through armour, and then health. What it does do is skip shields.
    upload_2016-12-29_20-1-30.png


    I know this because I just tested both of them. Unfortunately the trukk shooting predator pic I took doesn't actually show the health, so I will go back and get another one.
    DerelictHeretic likes this.
  4. Gorkdork Gorkdork Arkhona Vanguard

    Weapon dmg go to armour but heat kill you straight up. It really hurts on Veteran loadouts as it renders extra 100 armour useless. And Orks don't have ranged heat weapon.
  5. Xio Valency Xi0 Preacher

    Melta doesn't do any direct damage only damage from the debuff and all that damage is heat damage, you sure its not fire damage apposed to heat? and even then I doubt it ignores armour but I could be wrong since fire damage is hard to find especially after its nerfs
    Whitefox550 likes this.
  6. RageScreama RageScreama Well-Known Member

    Never saw the render problem. I can get max range on ordinance arks in agnathio to kill people on the stairs at B and kill quads (why did they buff quads btw that seems kinda dumb)
  7. RageScreama RageScreama Well-Known Member

    Happens when you aim in and out frequently. I've seen it on all races but it seems to happen to orks more often. I assume it has something to do with running and trying to aim right after sprinting. Ork running is still wonky so that may be why it happens so frequently.
    DerelictHeretic likes this.
  8. RageScreama RageScreama Well-Known Member

    Factor in other things though. One targets doing ADAD are probably dodging a lot of shots however a pointclick hit scan bolt shot landing each hit will kill faster than even accurate spray. Its basically AC vs HB but scaled down. The range at which the shoota accels ends up going to a knife fight anyway. Seeing as animations currently fall to the marine that gives them the advantage.

    Numbers are great and all but there are too many factors than just standing 10 paces away not moving and firing (which the bolter wins due to eing able to make every shot a headshot 150% headshot mod or no)
    Gazrick likes this.
  9. RageScreama RageScreama Well-Known Member

    I think heat ailment does. Those fires on the map that are part of the environment ignore armor but do health dmg.
  10. Whitefox550 Whitefox550 Well-Known Member

    I avoid the "well in this situation" or "if you use it like this" exactly because you can't put a numerical value on it. It's going to be about opinions, at least until I figure out how to explain spread and recoil in a way that's easily comparable and relatable to players. For instance,

    Player A likes the shoota-the high RoF, high magazine capacity, and the ork's innate lower movement spread penalty serve him well in a run and gun playstyle. He's not bothered by the high recoil, because at the range he's at it won't make him miss.

    Player B does not like the shoota. He sticks to cover, and the shoota's high RoF and recoil work counter to the ranges he finds himself in. The high mag capacity doesn't often benefit him because he's safe to reload from his position, and only needs a few rounds to make his kills.

    The differences in playstyle between Players A and B are going to make us value the gun differently. On the other hand.

    Player A does not like the big shoota. Even though it's "bigger, faster, and better" the windup really cripples him in close quarters. Enough said.

    Player B prefers the big shoota. The higher RoF makes up his misgivings about ork accuracy, and the suppression effect is worth the small windup, especially at the longer ranges he uses it from in cover.

    And that is why I stick with the numbers. You can make decisions about what you want to play with, no one is telling anyone what to use. But when comparing the weapons the numbers offer some information. In this case, the shoota is competitive in TTK, which deals with OP's first point about it having less damage. Yes less damage, but higher RoF to offset that.

    I for one really like the shoota. I am player A, it suits a very aggressive playstyle, and it's one of the few guns I feel comfortable fighting melee with at close quarters. That's an opinion, and if you differ by all means voice it, but don't expect everyone to have the same feelings on it.

Share This Page