Background Image

why Orks? We seem inferior in everyway.

Discussion in 'Orks' started by Achaeron, Dec 29, 2016.

  1. BaronXIII Arkhona Vanguard

    I can get on board with this. Alot of the problems you mentioned, as you said, all the factions have. Ordinance included...they all kinda suck. As for the rest that are exclusive to Orkz, I'm pretty on board with most of what you said. Truthfully I think you're right, I think it's a bunch of little things throwing the Orkz off, same as CSM. Unlike the Eldar who have little and big things that are really throttling them. That's how come my personal opinion is to let LSM be for now, except for Special Ammo (want), and any balance tuning that may be needed with future changes (looking at you VSB). Then, start working on Eldar, finish off with Orkz and CSM, and really CSM would only need more time because their marks aren't your classic balancing act.
  2. Gazrick Gazrick Well-Known Member

    Where you get this from? You make this sound like a fact and I disagree, the shooter is nowhere near as accurate as a bolter, regardless of mods.

    I don't believe it, you got a video or comparison figures?
  3. Gorkdork Gorkdork Arkhona Vanguard

    Melta outperforms rokkit luncha reliability. Rokkit need charge that can be easily interrupted, is inaccurate and if you miss you are dead.

    Melta has heat dmg that ignore armor and can kill even after you are dead, is point and click and is very efficient in killing both infantry and vehicles. Not to mention it ignores armour so it treats veterans like every other boys.

    also Big Ork disadvantage is lack of ranged dot weapons. Only thing we have is sicky sluga on pain boy agaisnt fire dragons, fusion pistols, melta guns, abbadon grace...
  4. Fissiccisst Fissiccisst Active Member

    After the melta gun nerfs, rokkits and tac meltas are equal, I would even consider the kannon and the multi-melta balanced because kannon has infinite range. TTKs are similar enough that I'm not as bothered about that as I used to be. (in the old days meltas kills 3 times faster than rokkits lol)

    The spread is the same on the shoota and the bolter, but the fire rate means orks get less accurate faster which means more bullets miss, which means our dps plummets and the fire button is held down, and letting go means less bullets down range. so either way at max distance engagements, the bolter will be more accurate as it accrues less recoil while firing.

    In regards to the trukk big shoota, it can't damage vehicles, so I don't know where that's coming from. But we don't even know the stats on any vehicle weapons really, so perhaps discussing them is moot and we'll call it even for now.

    In regards to the big shoota as an infantry weapon, it has a slight windup time, not as bad as the heavy bolter, can't brace for added accuracy, but is actually less accurate than the normal shoota having more recoil and faster fire rate. This is all while having a greater range and less damage falloff while doing slightly less damage at close range than the shoota. It does have a large mag and 100pen so it's not a bad weapon, but it ain't no Heavy Bolter. Basically its a confused weapon that does nothing well, since shoota does slightly more damage but with more accuracy and with a drum mag the big shoota doesn't even have a larger mag size. All while the big shoota costs 100more LP. Big shoota also has no magazine attachments, has the slot, but no items exist for it.

    A better comparison to the storm bolter is the rodeo shoota, which is worse or even in every was except for faster fire rate. This on top of the fact the rodeo shoota will never be able to be modded with attachments, so once those come out(storm might already I don't know) the rodeo shoota will be even worse against it than it already is.

    Back to trukks though
    You cannot just dismiss turning and speed as a non issue, while you're being pursued, orks inability to control their own vehicles (while orky) makes it so they are at an incredible disadvantage almost guaranteeing that you will hit something. When you hit something 1 of 2 things will happen:
    1. You lose all speed, which combined with car steering means you're STUCK and have to back up and then move forward and turn to continue, which basically means the guy chasing you caught up, dropped his melta bomb and melta gunned you all because you clipped something.
    2. You literally flip over because you hit 1ft of dirt, which forces you to stop to right yourself, at which point you've been melta'd.

    Just getting to and from places, I suppose orks are better because they can move vehicles faster into position(eldar still faster I'd wager), but that's it, it's all downhill from there
  5. RageScreama RageScreama Well-Known Member

    Ordinance is way off. Once you get it in position it is almost the same as a vindi (has rear armor hits on the top aim at the engine shown. It is easier to kill ork ordinance than a vindi) but getting it into position is a nightmare. Small adjustments are impossible due to the sliding. It is possible for it to 180 with hardly any attempt at driving.
  6. BaronXIII Arkhona Vanguard

    I really just feel ordinance is too slow and clunky for it's current health pool, and like you said the shooting mechanics are just...wonky. It doesn't help that the shots only render so far too, forcing what should be extremely long range artillery vehicles into closer ranges for no apparent reason. They coulda done better.
  7. Dang, is this a thing then? I thought I noticed this happening but assumed user error.
  8. Whitefox550 Whitefox550 Well-Known Member

    Ok, let's start with this
    upload_2016-12-29_19-6-21.png
    As you can see the shoota has a better TTK against SM (320 health/armour, 100 toughness) and Eldar (300 health/armour, 80 toughness) than the ASC and Boltgun do against Ork (330 health/armour, 100 toughness). Moving on.

    upload_2016-12-29_19-15-25.png
    With no meltabomb it takes 6 rokkits or 4 meltagun blasts to kill a vehicle on rear armour (meltabomb drops vehicle to half health, so using a meltabomb these numbers become 3 and 2). These are the times for a vehicle kill, and as you can see the rokkit is actually superior. Of note is that while the rokkit has a charge time, the meltagun has escalating damage, and based on other spreadsheets I have requires at least half of it's ammo in a blast (so half time, 2.99s) to actually reach a damage value to signifigantly wound an enemy. It is more reliable in its use against infantry, but far less powerful as an ambush or alpha strike weapon. While the ork has terrible accuracy, the meltagun has a hard capped range.

    @Gorkdork Melta does not ignore armour, only the poison ailment does that. If you are referring to toughness then your critique about veterans holds no merit because they don't have innate extra toughness. The relative value of stacking toughness in a loadout is a different debate.

    And as shown in other spreadsheets, the fusion pistol is terrible.
    Corswaen, Thana, Shootahboy and 2 others like this.
  9. BaronXIII Arkhona Vanguard

    Gotta remember to tag me for a reply.

    I didn't dismiss turning speed as a non-issue, I actually agreed it's valid. I said against a Grav canon it doesn't really matter, any vehicle is screwed the second a Grav cannon in a reasonable distance get's a bead on it. There is no escape from a Grav Cannon save for anyone but MAYBE Eldar if they already had enough distance to wiggle away. And that's a big maybe.

    Speed is a user problem, slow down if you want more control. That's like complaining a race-car isn't as good as a pinto in a race because a race-car can't turn going 200mph. Brake pedal, it's the one on the left, between the gas and the clutch.

    1.) Everything loses all speed when it hit's something, you'll always go from "fast" to "zero" when hitting solid objects...that's physics. And while yes, a Rhino can turn in place, an Ork vehicle isn't stuck forever, you just reverse and turn. Like I said though, I validated that the wheel steering is an actual disadvantage in that situation, or at least in the situation of usability. Either way, a melta-user will nuke any vehicle that just crashed into something, bar Eldar vehicles which may have a chance due to the boost. The acceleration on tracked and wheel vehicles will not allow a vehicle to escape in time, regardless of the faction.

    2.) Again, go slower over rough terrain. A truck going the same speed as a Rhino won't flip, only when it goes faster, at least the vast majority of the time.
  10. BaronXIII Arkhona Vanguard

    I knew I was going to like you the first day we talked about ASCs and you actually understood all the math I showed.
    Whitefox550 likes this.

Share This Page