The idea was always to give the Orkz a focus on high health instead of high armor. This reflects their robust physiology and generally shit improvised equipment. The reduced headshot damage was an absolutely necessary measure to compensate for their easy-to-hit heads (gameplay) and the fact that Orkz simply don't suffer as much when getting hit in the head (lore).
its also at chest level so hitting centre mass on an ork will net you free head shots while doing so on a marine or elder model gets you body shots. Also fun fact they have like literally almost no rear head hitbox. Its about a 2 pixels wide line when seen from behind .. just above their shoulder hump.
oh that's new to me.. it seems smaller ..or maybe its because the ork model is actually standing up straight . they hunch forward in game wich changes the angle. Got one from the back ?
Everything is already said in that thread : http://forum.eternalcrusade.com/thr...e-dying-tm-updated.70151/page-46#post-1586273
Soo should be something like this from the back .. if i remember correctly. There should also be something about marines backpack and not blocking shots if i remember that correctly.
Marines dont have a backpacjk specific hitbox its like their backpack wasnt there , same for shoulders they dont have hitboxes