I haven't played HOTS, not all that grand at Starcraft, but I do play HotS and he be one o' me favorite heroes which got me readin' 'bout him. Seems loike a roight nice fella'
Regardless of what single minded people want to think, some of us actually enjoy the game. Sorry you are butt hurt it did not meet your expectations or even what was originally promised. Can you name another third person large squad shooter with melee and ranged/Psychic mechanics that is worth playing today, regardless of IP? No I don't find melee to be game breaking I Do Quite well ranged or melee. However I am typically using named weapons like rodeo shooter for example and I dance around most power fists as long as I am not being careless. As well as win trade offs with my sneaky Ax with increased clashing. Also, guess what? I own almost all Warhammer/WH40k games, And most of them I have played less then 10 hours. Maybe I am not just putting hundreds of hours into this one for the IP? However as most people live in a singular existence reality where what they believe must be fact, I don't expect you to realize things that don't cross you mind directly. So kindly Take you're Immature Snarky opinions somewhere else, like another game entirely since you don't enjoy this one and have been so rolled by other players you believe no one enjoys this title. P.S. I played COD Black ops 2/ G.I. Joe the movie game (see what I did there? Making fun of the shit decisions in COD) for 9 hours before uninstalling it. Yes, I actually Enjoy Eternal Crusade 100% more. Rather 35.6666666666 Times more if you want to base it on the 321 hours I have in EC.
There's a part of the Heart of the Swarm campaign where Kerrigan's talking to Abathur and asks what that god-awful wailing was in the background. Abathur then revealed he was reclaiming the biomass of failed experiments and the wailing was coming from them. Kerrigan asked why he hadn't just killed them first. Abathur said that slowly dissolving their bodies was more efficient and killing them first was just a waste of energy in the long run.
Cute, I guess I should have said "Can you name any other third person large squad shooter with melee and ranged/Psychic mechanics that is worth playing more than Eternal Crusade, regardless of IP" I am pretty certain no one has argued that no one dislikes this game. The OP's point was anyone who says they do like it are pretending. Continue to Hijack the thread however with HoTS and SC shenanigans. The irony of you plugging an IP that pretty much stole from WH40k Is amusing in itself. On a side note, I doubt Kaptain actually speaks like that in Real life, so it is safe to assume he is looking at Aba from a Orky perception. In which Aba's logic is quite orky, other than the continuing screams may convince a random Ork to bash there heads while they melt. Lets fan the random IP flames HoTS > LoL
Actually, Starcraft predates the 3rd edition WH40k revamp. You're thinking of Warcraft being a ripoff of Warhammer Fantasy, and the story there is actually just that Warcraft 1 was supposed to be a WHFB game until it lost the license to a company that made GW a better offer, so Blizzard salvaged what they could and changed enough to make it its own IP. WH40k ended up ripping off Starcraft in retaliation or something around a decade later. Zerg don't look like Tyranids, Tyranids look like Zerg. The power armor used by Terrans in SC is different enough from power armor in WH40k, so if you're gonna call that a ripoff you should also recognize that power armor existed as a concept in science fiction for decades before WH40k was even a thing. And Protoss are so different from anything in WH40k that calling them a ripoff is ludicrous.
I can only assume you are younger than I or had no interest in Board games and written material in the 80's and 90's. To start no one made GW a better offer, Silicon & Synapse failed to follow the IP they were given and since back then IP mattered to sell games they made the bad decision that warcraft (Warhammer) would never go anywhere. To counter your insane insinuation that Zerg existed before nids, Genestealers in spacehulk board game 1989, The first iteration of nid warrior in 1990 board game space adventures. 1987-1993 Rogue Trader (aka first edition): introduces tyranids as a faction although the first iteration was less bio and more similiar to other races. in terms of weapons and armor. 1993 War hammer second edition Wargear and codex imperialis introduces Tyranids as a faction race in a more biological form. Followed by the 2nd edition tyranid codex the same year which clearly illustrated them as they look today. BTW 3rd edition was published the same year Starcraft hit shelves. Your arguments were enjoyable until you went down the path of believing in your own thoughts on a subject rather than facts. And really? Really you cant draw a direct correlation between a race of psychically gifted humanoids that rely heavily on warp technology and at one point have a break in faction creating a light and dark side who were even created as a perfect weapon (old ones created eldar to be psychically aware and brilliant and Krork to be brutally powerful and latent psychic complement each other in battle to stop the C'tan/ Xel naga created Protoss to be perfect embodiment of spirit and mind to the Zerg perfection of body and strength to eventually evolve a new level of Xel Naga).... Xel Naga = C'Tan/Old ones, Protoss = Eldar, Terran = LSM/Imperial guard, Zerg = Nids. They even stole the image of the Zergling spawning pool from the Space adventures companion books illustration of a Nid Genepool. I assume this is because you are not familiar with Rogue trader you don't see the direct comparisons to the factions in sc or the state of the universe. They had a great excuse for how much warcraft resembled warhammer, kind of. However the similarities of Starcraft and WH40k is insulting. They had no reason to be similiar AT ALL if they took influence from the sources every other developer did instead of directly from the IP that they designers admitted to being influenced by as children. Alot of artist get "To Much" influence from sources as a child and don't realize how close they are to direct imitation ( Ever Hear of Robin Thick / Pharell Williams?). The founders of Gamesworkshop have accredited 40k influence to bring a Frankenstein's Monster of of Warhammer/Judge Dredd/Dune/Moorcock/Heinlein/Lovecraft and John Milton's Paradise Lost. If you read those Ip's you can see the bits and pieces come together. Also they admitted to being on hallucinogens when they came up with Orks and nids on separate occasion. If you take the time to read About the creation of SC and WC they say, Warhammer, Dungeons and Dragons, and the movie Aliens the other influences are older RTS games that had nothing in common other than mechanics and the anime Space Battleship Yamato. The latter they basically ripped off and changed the name of the wave motion gun to Yamato cannon as homage ( and probably because it was badly translated to begin with) . Keep in mind before Gamesworkshop the founders worked for Dungeons and Dragons. There is a strong difference in Ripoff and Influence. I doubt most people could name as many influences as I can for WH40k, Thats what makes it good You don't directly realize the Horus Heresy influenced by "The Fall Of Lucifer" Untill some asshat like me brings it up or you spend to much time on it " See ass hat like me" . Silicon & Synapse accepted a Job they did miserably on and changed there name to Blizzard to avoid legalities with there blatant ripoff of a failed project and roped in interplay to help produce it onto the shelves. Everyone else took influence from the russion powered exo skeleton prototypes from 1880, the USA prototypes in 1917 the books by E.E Smith in 1937 "Lensman series" and most dominantly the 1959 book By Robert Heinlan "Starship Troopers". I am truly not trying to be mean or anything like that. I really believe you simply lack the source material knowledge to see the issue. That issue being you're Insinuation that WH40k Retaliated by copying SC a game produced in 1998 and started production a full 2 years after the 2nd gen of WH40K Final note. If you have an original copy of the Warcraft:Orcs and Humans Floppy Disc pull out the source code and read the names of the units and buildings. Fun stuff. Lets just say they forgot to change the names of some summons.
I was born in 1988 and didn't have any Internet access at all until I was 13. I tried to look up the actual history of what happened between GW and Blizzard in the mid-90s via neutral sources but literally all I could find on the subject were random forum-users' opinions on what had happened and a handful of opinion piece articles on gaming and wargaming sites, which varied wildly in their accounts of what had occurred. The RT-era Tyranid models people have linked pictures of on forums were pretty much exclusively the Warriors, which looked like giant mutant ants more than Hydralisks. My lack of knowing the truth about what happened isn't a case of me being ignorant, it's a case of people telling me different accounts which never line up completely with each other. I don't even know if you're telling me the truth or not. And the similarities you listed for the Protoss and several WH40k factions are so vague that I've heard dozens of similar comparisons about dozens of different IPs that are all followed by the statement, "X is just Y with Z changed!" The visual aesthetic of Protoss is completely different from Eldar, which are literally just space elves with advanced technology. A Protoss and an Eldar are nothing alike in terms of looks or aesthetics beyond a sense of grace and elegance, which is not unique to anything.