No just ended as its obvious that any of you will say straight that yours broken wehicles need alot of redesign nad tweek asap as they are most gamebreaking factor in current meta play versus eldar race for everyone else. Just see you in game.
Some "Eldar are OP!!!" screamers are player who refuse to play against them. So, they dont see how wrong they are...
It might be taking a direct from a Starshot killing them. Just leave the Cry Marines to their crying.... The slightest amount of coordination from Eldar teams will just trigger them.
I've always liked battling you Elves since its a nice challenge, but cmon, you yourself gotta admit that your Skimmers on roadkill rampages is just way too much. Fire Dragons, Warlocks, small hitboxes and all that - i actually think its all fair and square considering other races' advantages (Plasma, etc.). There is absolutely nothing for any other race that could counterbalance hovertanks will massive invisible kill reaches just stomping the shit out of the maps though. They gotta be rid of their ability to roadkill. Only other way could fix this would be to make their armor so thin even a heavy bolter could break them open - but that would lorebreak an already lorebroken issue lol
You don't get to remove .7 of damage required to better suit your math. The .3 of that round goes straight into health, It doesn't just vanish off into thin air. Thus rounding down as you did completely throws off the math. Standard health for both Eldar and SM are 200. The Eldar fire rate is 750/ SM Fire rate: 333.33 = 2.2500225x faster. Therefore: SM : 1x =32.984 | Eldar: 2.25x15.32= 34.47 Same amount of time has passed however the Eldar clearly have more damage projection. Thus SM have less damage over a period of time. Also that between parenthesis math shows how many rounds where fired per second not in between rounds. Thus Eldar have 4.5% damage increase to SM armor. 32.984/100=34.47/x, 32.984(x)=34.47(100), (32.984/32.984)(x)=3447/32.984 = X=1.045 or 4.5% 750 (rounds)/60(seconds) = 12.5 rounds/per second. Therefore 12.5x15.32=191.5 DPS for Eldar SM 333.33 (rounds)/60 (seconds) =5.5555x32.984 =183.2. This advantage is even more compounded with the 6% boost to range weapon damage that Eldar also get. Therefore, giving Eldar quiet the lead in damage of a 10.5% lead over SM which would give them 211 DPS; unless SM has the exact same damage bonus fitted; therefore bring the Eldar damage lead in back to the 4.5%.
@Cath, do you play an Eldar alt? I've seen other factions using the roadkill method to clear out through ways to objectives. I thought it was a viable tactic rather than an exploit...
Well yes i played once, as im very nice person overall it was only one match for now. U could recognise me as similar name. So thats first time for me when i drived hoover tank & im impressed how easy it is to handle it when rhino is like brick compared to eldar's counterpart. Allmost no effort to smash you guys, just point at and strafe if i need. Same as easy was to run from Lsm fire when they targeted me sometimes. Of course other fractions use roadkill but its 10 times harder as its never so exploited as at eldar's side for truth. We just go to the point & park there for rusch BO, its sad that offen noone guard it in fact. How's the feelings at you side? It was nice to be smashed right&left all time? Besides why you dont try to destroy me, you coud as i tryed it once on some friendly tank? Next time i'll try get at top of a steps, inside buildings ect with your plastic toycar. Watch out yellow tank I really love you guys overall but that roadkill jokefest from your side must stop... best way could be as you'll clean your house allone elves.