Personally I liked the old monthly subscription based games myself. You knew you had the same access as anyone else, and couldn't buy some advantage, no matter how small, some advantage always existed in monetizing items. It always seems as microtransaction games go on, the devs have to keep adding more "incentives" to keep their money flowing, better bonuses, new mechanics tied to these items. With monthly fees, they seem to concentrate on more content. In a mostly pvp game, I would argue that players really control most of the content, as fun can spring up anywhere, not necessarily in the new hot zone released this patch, so its not as noticeable. But I still feel given the option I would have preferred monthly. Or a system like ddo online, where you got full monthly access to the game, with some points to spend on items from the cash shop, but not as much as someone who just spends on cash shop items when they want, but dosent have access to all the content. What do you think?
If anyone is like me, on the transaction front they tend to not buy anything for a long time, then see something they have to have and end up spending 60 dollars in one day anyway. So 10 dollars a month for 6 months is about the same, unless you are one of those people that absolutely never spends on a game after initial purchase, then its a better deal for you.
For myself, I'm a student, so naturally I don't have a lot of money. When Elder Scrolls Online came out, I figured it out that it would cost £100 to play for a year (or something similar) because of the initial buy and then monthly fees. Also the reason I've never got into TT, expensive. I can entirely understand why people would prefer a monthly subscription, it generally promises more content as there's a constant influx of cash rather than "we'll spend months making a DLC at a loss and hope it profits on launch". Also, the same with Planetside 2, if I enjoy the game I'll throw some extra money at it. I'm planning on (If I find a spare £60) to do a years subscription to the monthly RP thing if I enjoy the game. When I get a paying job and have disposable income, I'll likely prefer subscription games as they tend to, or at least hypothetically should, offer a higher quality that I'll be able to afford.
In what context are you using the words "addons" and "content"? Your poll is skewed to imply that mmos which don't even have content able to be purchased exist. In such games everyone has access to all the gameplay available for free.
I'm with you in spirit, but I also despise the idea of paying monthly on top of a box purchase so I'm gonna have to begrudgingly go with microtransactions. At least when those are done right they can be good for everyone involved.
I prefer optional additions over scrips. Depends on what the restricted content looks like, and this is an area of sales where the games industry has yet to earn our trust. Probably a couple of hundred reasonable products out there that have used cash stores, it's had 'mixed' results. In this case I think it's healthy and there is a lot of the 40K universe yet to add so it's not like bE will have be challenged to come up with new IP relevant purchases/packs well into the future.
B2p with cosmetics-only shop is the best model. Some kind of non-combat boosts are tolerable as well. The best models I have seen were the Gw1 and Gw2-model (best b2p), though the Rift model is also pretty good (best f2p). Also, monthly subscriptions is simply a fraudulent system designed solely to drain the funds of addicted players. There are claims that only p2p allows frequent content upgrades, this is imo completely false since both GW2 (subscription-free) and Rift (optional-subscription) have content upgrades. Edit: Also, I have very little time during weekdays so I can only play seriously on weekends, which means that I am paying 15$/month for 8 days of playing.