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Which Race Would You Want To See And Play The Most Exept 4 First Ones?!

Discussion in 'General Discussion' started by Aristocrat, Oct 19, 2013.

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Which race would you want to see and play the most exept 4 first ones?!

  1. Imperial Guard (Inquisition)

    131 vote(s)
    28.2%
  2. Necrons

    90 vote(s)
    19.4%
  3. Tau

    136 vote(s)
    29.2%
  4. Others (Dark Eldar, Sisters of battle)

    108 vote(s)
    23.2%
  1. Kunitsa Kunitsa Well-Known Member

    They fight against Humans and rely mostly on Stealth as far as i remember it.

    Well that's what in there, i got the 3th and 5th edition right in front of me and both talk about quality Regiments capable of holding Positions behind Enemy lines and holding off Enemies that are outnumbering them. But again. the only Bolter a Guardsmen fears is that of his Commissar because only extreme few Guardsmen are ever going to see an Chaos Marine compared to the masses who see Orks every Day with no Marines ever in sight to help them.

    I don't bother being Fragile as long as i have a Chance. Against an Scout i have a Chance, but when bumping against an Marine i'm dead. And that's fine. I want to have to think first rather than allowed to run an gun everything down like i activated Godmode. I Play Guard in TT and classes like Scout(TF2) or Light Assault(Planetside) because i like being forced to outwit my opponent. Flanking, setting a Trap, surprise Attacks, playing a little hide and seek.

    I don't like bringing in TT Rules but try doing Human Wave with IG in it against anything but Krootles Tau and you will Loose. Not even Ogryns help there much.
  2. emprah New Member

    Actually, you didn't told ME that yet.
    And after reading this topic that makes your point clear. Just worried of you character getting buchered by guards. How adorable.;)
  3. No, you're taking it to extremes. A fluff based 40k game is perfectly possible if you make concessions for gameplay which I think they're doing. Fluff Wise : Orks, Chaos, SM and Eldar match up pretty equally and they're already making orks F2P to boost numbers to fit fluff (There aren't THAT many more ork models in TT for a full 2000 points for example).

    Balance is perfectly fine if you do the fluff right, Which in my opinion is impossible to do right from rules without it not being a 40k game.
  4. Actually I would love it if Guard were in the game, I just don't see a way of doing it that would just completely break the feel of it being a 40k game for me.

    If we had enough players, Hell yeah get guard in there with en masse firepower but really? A Guardsman killing a Space Marine in a 1v1?

    Also I'm planning on playing Orks or Eldar right now.
  5. Kunitsa Kunitsa Well-Known Member

    The Codex doesn't really say that. It even states that there are Moments were single Soldiers and Companies turn the Tide of Battle.

    Many confuse "can keep Soldiers coming regardless of the Casualties" with "needs to deploy Millions in every Fight."

    It's up to you how big your IG Army is. you can have a quite small one if you spend much time upgrading your Troops carefully
  6. Zerix Zerix Active Member

    You do know that you have this backwards. Yes the TT rules are made foe balance, but it is also the basis for all the lore. The novels are where the fluff gets mangled for a "good story".

    If the star(s) of the story could be easily killed not a lot of people would be interested in it.
    Novels written by different people about the same subject quite often contradict each other because the writers want their hero(s) to be the more powerful warrior.
    Than some novels are just bad because of the complete disregard of the rules.
    Etherion likes this.
  7. Pretty sure some of the worst fluff actually comes from an actual Codex 10 Terminators slaughtering an entire planet by themselves, Blood Angels/Necron Alliance, My Spiritual Liege, Kaldor Draigo....God the list goes on and on.

    At least in the novels they are fairly consistent in the capabilities of most of the races. For example Guard are never fucking supermen, that's what the Marines are for.

    Examples? I don't have my Guard Codex on hand right now. I don't remember anything about a soldier or a company by themselves turning the tide.

    It's not a confusion, Guard lose thousands and thousands every hour they fight.
  8. Same can be said of Orks.
  9. John Patterson Active Member

    I am in the same boat as you. I can't see this game being based on anything else other than TT rules. Without it, their is nothing to base character strengths on. "Fluff" is so different and contradictory that relying on it for more than simple guidelines is a bad idea.
  10. emprah New Member

    And what's wrong with guardsman killing sm 1v1? Devs already said that orks can. Guard can kill 1v1 ork. So??
    ***
    I'm about to play chaos dude with autocannon, and actually don't mind to get melt, burnt in plasma, or outsided by brute with power melee weapon. With all the fluff stuff, it's up to players to react to things. As you know, every faction has lethal weapons, so, i don't really see any problems with balance here. Also with devs salary they'll surely find out some ways of balancing.;)

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