I voted them all, because they can all offer something great to the game. IF can offer sieges to the game WS can offer improved fast attack options and the pote tial for hard hitting massive vehicle battles. As well as hunting for triphies. RG would be awesome for introducing guerilla warfare, and could introduce a scout class if they would make one IH would be the perfect starting point for introducing more weapons and more complex vehicles like labd raiders. SA would be great for more long range weapons, especially flamers.
Iron Hands and Salamanders, for the customisation and the artificer options. We don't need lemon flavoured Ultramarines just yet.
Imperial Fists But... there are already, at least, two posts like this in the SM faction discussion =/ Edit: here... http://forum.eternalcrusade.com/thr...you-like-to-be-the-5th-playable-chapter.1361/ http://forum.eternalcrusade.com/threads/salamanders-vs-imperial-fists.6121/