The reconnaissance and over-the-wall capacity for Hawks is the real winner. Like I said, Spiders are good shock troops, you just reiterated that, but the effectiveness of these shock troops are purely dependent on how the in-game mechanic works. Is it a visual cue on a crosshair or a mini-map point selection? That makes or breaks their usefulness for penetrating fortifications. Hawks are like HALO jumpers and their actual attack effectiveness is wholly dependent on how fast they are permitted to move. They could be like Stuka dive-bombers at best, a man falling with a grenade pack at worst. Stukas are harder to shoot then you might think, but that's dependent on how they make guns work in this game. Let me tell you, Stukas are scary. Plus, Hawks carry a scouting edge that no army will have. If I can have them perform a flyover and tell me where the enemy is focused, then I can have them drop a pack at high altitude on the weaker side, and hit the other side harder with heavy infantry and crack the walls. Warp Spiders are ground-based shock troops, and Hawks are flying light infantry. Useful in their own right, they are completely different from Hawks tactically, and I'd rather have flying scouts than beefier assault troops. We have Wraithguard for that. Ultimately this also depends on how they implement the skein as well...how useful are Farseers? If they can just as easily tell me where the enemy is weakest, and Spiders do have a means of jumping to a point through the wall, then I too would rather have them, but please believe me, the Hawks shouldn't be easy at all to shoot down. I've watched Planetside 2 light up like the Battle of Britain and hitting the bulkier aircraft is already a huge pain...size it down to a man with wings and any hope to hit your mark is all but lost.