Like the title says. EC will go f2p, what are the most important features EC should have before it goes f2p? Let's make this a concise list like the 'gimme list of actionable items i can work on' @Oveur makes every now and then. Please let's not have endless discussions, make a top 5 (not 10, 5.) list of features SPECIFICALLY related to F2p status and player retention. Some general issues can overlap with issues needed for F2p, but keep it as F2p focussed as possible. Here is my top 5. 1 Optimisation of maps still way too many places in every map that stops a running spacemarine dead in its track. some semi high walls a havoc can brace his weapon on, other he can not. if you look really close, the thickness of those walls are a (almost invisible) hint for whether he can brace or not. too many times my traitor or assault is rolling against a wall instead of vaulting the window (you have to be EXACTLY at a certain point before vault option appears) character collision right after spawning (you get turned around when spawning with several dudes, running into eacvhother, its goofy and annoying as fuck) Things like that need to be smooth over. 2Social functions VOIP in match, or at least a Warparty chat system, whether you are in Hub, queueing or in match. No more leaving warparties because you wanna change character within the same faction. That kinda stuff. Make it easy to form up groups and make those groups stick. Also make it easy to invite to group while in match. Lots of times pugs meet players in a match they get on with, so its handy if they could immediately create a group and send invites. 3 Visual clues. In match we need bigger or brighter visual hints. Instead of blue Squad commands, use bright red or brightgold, and or make it bigger. 4 Tutorial and user interface explanation Maybe it's me, but with advancements there are still items to be unlocked that have the wrong description: fuelpack grants stamina, assault icons grant extra fuel, and so on. If you are in loudouts, at a certain point it doesnt say 'Back' (buttons on bottom) but Hub. Remember, not everyone is native english speaker or an adult, this can get confusing. It's little things like that that need to be polished up, expanded or implemented. 'If I knew nothing about this game, how clear and intuitive would these instruction be to me?' 5 An easy to use votekicksystem, and perhaps lockable squadrhinos. 90% carrot, 10% stick. Squadleaders should be able to lock their mobile spawnpoints so a random guy who doesnt know whats going on or how they are used decides to get in and take it for a drive. For example: 1 lock rhino to all but squadleader 2lock rhino to all but squad 3 open to all rhino. Again guys, this isnt about huge discussions about how you feel or what you think about f2p, its coming either way, so stick to the top 5 of most immediate needed features, thanks.