OI! Can't wait ta bash in yer headz ! Ya gits best get ready fer a Fight. 'Ope dat Mekboy can get this 'ere compy ta work it right. Else I gotsta show up in Da Flesh!
Don't mind dat git, she's just mad cause 'er skin ain't green. Welcome to da WAAAGH! Oh, an' wotch out fer da wall.
ORKS! Worship me! My joints and eye sockets are green lights, so I must be a god to you fungus animals!
Well then hello another ork to join the pile of bodies... or join Dakap and you can work with my alter ego.
Welcome fellow Crusader! Glad to have you join the fray! I'm sure you will like it here the dev team members are hardcore 40k fans View: View: View: https://www.youtube.com/watch?v=e_lVqPUpjkw Here is some basic info on the game to help you get started so you land on your feet and hit the ground running! Here is the F.A.Q. link. https://www.eternalcrusade.com/faq You can also find it on the right side of the tab bar. For launch (2016) there is plan to have four Factions that can be played (Maybe five) and one faction that will be NPC controlled the Tyranids used as a balancing mechanic....Note there is plans in time to have all of the different factions from the Warhammer 40k lore in-game as add-on's later(Maybe even IG). If you get a founder pack you will be able to vote on the 5th faction and i do believe the 5th Sub-faction per each faction sometime after the first founder game module is launched Q2 2015! Eternal Crusade is in very early pre-Alpha but....in a few months the first founder module (10vs10 PvP arean maps) should be in are hands Q2 2015, Keep in mind that they will be opened to the founders in waves this is from the game F.A.Q. As a Founder, you receive Early Game Module Access each tier will have access at a different time: First Wave: Those who purchased Captain Packs will gain access as each of these game modules gets released. Second Wave: Those who purchased Sergeant Packs will gain access 30 days after the module is released. Third Wave: Those who purchased Warrior Packs will gain access 60 days after the module is released. Keep in mind that you have the option to upgrade your founder pack up to the 2nd highest founder pack look in the founder store and wheel down to the bottom to see the different upgrade options you have up to launch to get founder store stuff then after launch it ends Here is a link to the Factions at war on this world.(Click the tabs on the left side to look at the different factions and go to the bottom to see the sub-factions per each) https://www.eternalcrusade.com/game/factions-at-war Here is the link for the list of classes. http://forum.eternalcrusade.com/threads/official-basic-class-list.20852/ Eternal Crusade is going to be a 3rd person view action combat game mmo (With RPG/shooter elements call it a hybrid) much like the game Space Marine but a lot more think Space Marine + Plantside 2= Eternal Crusade. There is no normal levelup no getting to level 90 and having 200k health points while a level one would have 100....it's more like the game Space Marine where a noob level one just starting to play the game can and will kill a player that has been playing for years skill based play (Headshots). Most MMO's need players to spend so much time to stay caught up with all the other players like Levels, gear and so on, If you don't you fall behind and are no longer allowed to sit at the big boy table left out of the Dungeons and raids and i'm sure more then a few gamer's has felt that left behind feeling Crusaders playing Eternal Crusade will be able to drop in and play hours or 10-15-30 mins a day if only to drop on the front line for 15-30 mins helping to take a base or hold one and or knock out a Underworld (A Eternal Crusade Dungeon) and still be a needed and contributing member of their faction and still able to kill the Crusader that has put in hours per day, This should help to bring in new players well after launch knowing that it will be a even fight for all And would fit well for those that have limited time. There is a skill tree it will let you work on being really good at a aspect of that class and in time you can max them all out, From what i seen and heard you can max one aspect out fast or spread the XP across them all taking longer to max them out but being somewhat ok at all of them at the same time and then slowly leveling them up over time it would be up to the player and the players play style. There is also plan to have 8-10 members from each faction to be voted in as "War Council" members to over see the war effort and to hand out faction missions/objectives for the faction, They will also be able to use faction RP's(Resource points that have been gathered by the controlled bases and or a modifier where a faction/guild/chapter will get so much RP's per active member per-hour) to call in orbital strikes, air strikes and others to aid their faction and also they will be able to gift FRP's to players in a area so they can get a tank to fight off a large attack by another faction. Note the players will get RP's for killing other players, vehicles, taking bases, killing enemy NPC's like the Tyranids and completing factions/War Council objectives those RP's are the players the War Council will not be able to take a players RP's. Not sure how the War Council members will do what they do, That part is still being worked on by the dev team. Eternal Crusade is planned to be 85%-90% PvP and 10%-15% PvE The planned PvP content will have players from the four Factions fighting it out for control of the plant, fighting for bases to expand their factions control(Think Plantside 2) each base is planed to give perks for the faction that controls it in-game RP's(Resource points) for the faction's leaders to use in dire times(Give to players so they can get tanks/hero's/elites to fight off a large enemy attack) and also there is a talked about/planed supply line mechanic that might be in-game so if the bases in the rear get taken the bases on the front line gets cut off from resupply(no more ammo) giving need to make sure the bases in the rear are guarded from sneak attacks. The planned PvE content will be randomly made Dungeons in the form of Underworlds/Hives(These will be instances) mostly to fight the Tyranids to hold them back from your bases and or retake a base you lost to them. And in doing so will earn (Maybe FRP's) items that will help your faction as a whole and the players would get XP/RP's/loot like gear. And also of note the PvE (Tyranids) content is planed to be used as a balancing mechanic to help hold over pop factions in check (The Tyranids would attack the over pop factions more so) but keep in mind the Tyranids will attack all the factions. Note one might think that 10%-15% PvE might be to small for the PvE gamer's out there looking in to Eternal Crusade you need to remember Underworlds/Hives are planned to be randomly generated so each time you do one it is going to be different then the one you just did so new NPC's Tyranid bioforms/bioweapons and other faction types was talked about..."in time" and new map area's so you wont get burned out doing the same one over and over, This will force all players new and Vets of Eternal Crusade to stay on their toes! Also you can watch a live-stream with the devs they will have live-streams when they have something significant to show in the game development http://www.twitch.tv/40kcrusade (Keep an eye out on the forums to see when the next one will take place) if you are online when they do it live you can ask ?'s about the game, You can also click on the "Community" tab and then click on the "Twitch shows" tab and then click the Ep. that you want to watch game play and Q&A! You should really look at the livestreams to get an idea of the size they are going for. Here is a link to a Q&A answers compilation thread where Founders and forum members alike have asked the devs ?'s about the game and the devs answers are posted here, Each two weeks a new ?'s thread will open up allowing members to ask ?'s to be answered by a member of the dev team, It's crunch time for the devs so it may take days before it shows up on the Q&A thread! http://forum.eternalcrusade.com/threads/q-a-answers-compilation-thread.32349/ If you like what you see and would like to help Eternal Crusade by getting a Founders pack (Also getting Alpha/Beta/Founder Game Module access/early access and many other perks for helping Eternal Crusade while in development) go to the "STORE" tab and click on the "Founders Store"(Drop down) to look at the different options also there is a option to upgrade the founders pack up to the 2nd highest pack (If you can only get the $40 US basic founders pack at the time and then later get more funds you can upgrade to the next highest one up to the 2nd highest pack). Also of note they have a referral program where you can get someone to get the game and then put in your code to get a nice referral bonus for both of you, You can find your referral code by clicking on the "Join the War" tab then clicking the "Founder Sheet" just wheel down a bit, It should be on the right hand side under recruitment level the code is typed in yellow! If you have more ?'s about Alpha/Beta/Game module access/Early access look in the game F.A.Q. wheel down to look for and click on 2 tabs: these should help out. 1st Q: What is Pre-Launch Game Access? 2nd Q: What is Early Game Module Access? You can also play the game for free playing as the orkz (Free to play race) but will have limited options though that can later be opened up by microtransactions. Note the bonus RTP's(rogue trader points) to be used in the "STORE" "Rogue Trader" is a gift the Dev team is giving the founders for supporting Eternal Crusade while its in development. So if you get a founders pack you get the bonus RTP's as a gift, $1 US=1,000 RTP's a $40 founders pack you get 40,000 RTP's as a gift from the dev team along with the other perks, Now if you were to wait tell after launch and the founders program ends and you get the game for $40 you wont get any of the founder perks, They will also be adding more and more items to the Rogue trader store each month or so up to launch and after.
Under Orkoid by-law 87C of Subsection 3, One cannot claim to be female in an Ork thread because such things are, by default, lies and vile slander that our enlightened, and superior, orkish minds cannot understand. Such an action is subject to Da_Git posting a large Objection! Phoenix Wright picture and explaining why this is a forum foul. I will, as Subsection 3-2 states, tell you of acceptable replacements: Pansy, Sissy, Git, Twiggy, Spiky Eared [Pansy, Sissy, Git, Twiggy]. The Court of the Bossgods will give limited allowance for Sassy Eldar Git due to your humorous claims of being a 'female'.