I would equally support not allowing it to become another bE bashing thread as those almost always get locked. Genuinely interested in what's behind the bottleneck as well. Especially since there are an incredible amount of things just lying in the game files not being used. A lot of Eldar weapons, and LSM cosmetics, as well as apparently quite a bit of stuff on UAT.
It's been said before but I just don't understand why they can't straight up copy the existing GW/Forgeworld models for cosmetics. I really don't understand why not
Quote from another thread. Noah ward said regarding colour reskins "Everything happens in data. It's powerful but it can also be a huge hassle when various defaults, armor and wargear fights over the same material. Then you have artists, VFX, and designers all contributing variables the to same material. It becomes a house of cards or game of Jenga. We're to the point where getting a color you want requires a priority override of 11. Meaning there were 10 other overrides to the same location at lower priorities. But this thread is about Shrine Prices." Sounds like it's a lot of number tweaking to effect colours. So perhaps it's just a badly made system that requires painstaking lines of code to make sure each peice of a new item is the correct texture and colour. This could be slowing things down if Noah is the only one doing it.
to stay in topic: the bottleneck is probably formed by other priorities forcing the small team to not focus on a lot of other stuff
Whilst I appreciate that may be a factor, Seeing as the RTC store is the sole source of income for the game going forward surely this needs addressing and streamlining. Not having enough staff working on the only thing to bring revenue after the sale of the game would be short sighted
very few will buy the cosmetics if very few play the game to begin with: fixing and varying the gameplay in order to attract the hesitant and consilidate the playerbase has all the rights to be the priority.
Regarding getting the ok from games workshop. They signed of on this...... so It cant be that hard to please them ^^
Colors aside, these models are great, and the "army painter" is something i liked a lot in SM and think should be an option here for guilds because it brings the game closer to the custom feeling of the miniatures. That is mostly about creating color variations of existing items, the Eldar Shrines in the specific case, it should probably affect new assets to a certain extent too though...