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When will we finally fix this game's AWFUL audio?

Discussion in 'General Discussion' started by NocturneOfSolace, Oct 12, 2016.

  1. Because I think we can all agree here, that it's a real shame some of the voice acting is difficult to understand due to being obscure at times due to the audio, and that it's super annoying when sounds cut in and out.

    And that most of all, there's nothing more aggravating then getting stabbed in the back by a melee user because their footsteps/jetpack was completely silent

    (Maybe it's just me that experiences this? I've had other members of SoM agree the sound sucks so...)

    In other words

    BEHAVIOR CAN WE PLEASE GET SOME ACTUAL GOOD 3D SOUND
  2. RuntKikka RuntKikka Well-Known Member

    AMEN TO THAT!
  3. Wulfburk Wulfburk Steam Early Access

    Like a lot of things in this game, audio indeed is quite bad.
  4. 'EadThwacka Im_a_Turtle Arkhona Vanguard

    Everything keeps cutting in and out, i'm afraid their forcing this game to play waaaayy too many audio cues for their current sound engine set up to handle. It seems like this game is playing with a 32 sound channel set up (For console peasants) while other AAA games can go as high as 128+ sound channels*, which explains why everything keeps cutting out in even small battles. Way too many sounds playing at the same time. Damned console peasants dulling this game.

    Plus the fact that there are too many sound cues to be executed for each sound effect, ie. Ranged weapons sounds, bullet passes/misses, vehicles, basic foil sounds (body sounds+footsteps). The ork shoota takes about 3-4 sound cues per shot because the sound artist partitioned the sounds so they'd play in different order to make it sound less repetitive (ie Like Fmod) . It's a high ROF weapon so that 3x700 or something sound cues exectuting under 20 seconds.

    *If the user sets it to that level in the .ini/ sound options menu like in Planetside 2.
  5. Varanos Varanos Curator

    Agreed.

    APC's sneaking up behind you (friend or foe) and as they pass by the doppler effect catches up.

    Explosios from across the map pushing max sound from my speakers even when theres more pertinent action alot closer.

    Plasma needs an additional 0.5-1.0 second lead-in sound so you dont just go 'poof!'.
  6. Binthor Ulveskygge Binthor Arkhona Vanguard

    Oh fear not, brother. It's not just you. I almost never hear enemy players moving around. On very rare occassions I do, but Orks/CSM/LSM are as lightfooted as Eldar most of the time.
    Then there's sound lag, sound cutting out, random sound glitches like hearing deathgurgles while I'm just running around and quadcannons still cause sound issues. Thank the Emperor that's no longer the turret turning sound that was so loud I'd have to quit the game, but when they get destroyed I hear it wherever I am on the map.

    So yeah. Soundbugs. Lots of em. Confirmed.
  7. Binthor likes this.
  8. Kaldor Draigo Kaldor-Draigo Well-Known Member

    This audio cutting out bug has been around for many months tbh. I don't know why it hasn't been fixed yet :/
  9. i think I found the bug causing this and I have sent @NoiseMaker the info so hopefully this should fix the voice problem thats been persistent
  10. DEIMOS The_Roadwyrm First Blood!

    I like the sounds of people dying when I resplendent and no ones around. Great stuff!

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