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What Weapons And Wargear Do You Want In, Or Kept Out, Of The Sm Armoury?

Discussion in 'Space Marines' started by The-Mad-Magos, Jun 28, 2014.

  1. The Great Wolf The_Great_Wolf Well-Known Member

    Agree that attempting to translate tt to a video game cannot be done identically with weapons.

    Meltas are a given of being included as being, as said before, one the iconic marine guns. How that gun functions in game is another matter. One option is to require a longer shot at the target to maximise effect. Vehicles, which it is primarily designed to be used against will not be able to move away at speed, but infantry could make a combat roll and just have their armour taken down relative to how long they were in the beam.

    Centurions I hope never make the game, they go against the idea of a space marines role totally and are just there to increase profit.

    I hope to see chapter specific weapons, and armour, frost blades, sanguinary guard armor, deathwing and so on. All the great companies of the space wolves instead of just Ragnar Blackmane.
  2. Imperator5, Recon Squads have only ever previously existed in the Pre-Heresy and Horus Heresy background (origin is an artwork of a power armoured SM with Sniper Rifle), and currently they have rules in Forge World's Horus Heresy Book One: Betrayal.

    And where did you get this?:
    The rules cite that you must shoot the nearest target in a unit, unless you have a rule allowing you to specifically target someone. You can, under certain circumstances fire over a unit and hit something behind.
    But you can't shoot through a unit to hit something behind, let alone hitting models in the line of fire unless you are using a template weapon, like a Flamer, a volkite weapon (if you cause an unsaved wound on a unit you automatically have another hit on the same unit) where you count as being able to hit a target and blast through to hit the squadmate behind him, and the Conversion Beamer.

    The Boltgun thing as about selective fire. You can fire a single shot with little recoil upsetting your aim, or select a multi-shot burst (in this case two rounds) with enough recoil to upset your aim and make it only effective at half-range.


    Plus a clarification; the balance reference was how on the Tabletop GW has the basic weapons balanced across the various races/factions, therefore it is possible to balance them within Eternal Crusade. It might take some fiddling and finagling, but it is possible.
    Balance problems would probably occur with more recently introduced weapons, like Volkites and Grav weapons, plus exotic ones like the conversion beamer.

    Plus blowing a Tank up with a Melta weapon is possible, but only if you detonate either the ammo or the fuel tanks. But it won't work on tanks with anti-melta armour.
  3. Brostin Brostin Preacher

    In the Salamander series they do use flash grenades as mines so that they go off when the orcs run across them. So not sure a flash bang type item would be an item that wouldn't warrant some consideration.

    Honestly I am going to be interested to see how creative the devs get on the orc weapons and armor.

    Lots of good ideas for discussion on the weapons list. Wouldn't the Meta have the possibility of some light area damage if troops are compacted due to the heat it would give off?
  4. Winfield Winfield Curator

    I honestly don't mean to burst your bubble or anything...but let's not try to balance a computer game around a tabletop game.

    I can tell you love the franchise, as do I. It might be that I take your posts the wrong way but it almost seems as if you want too many of the TT rules to apply for the game to come.

    Also, the one thing I'm afraid of the devs of this game will do is TRYING TO DO TOO MUCH at launch.

    EDIT1: Clarification for doing too much. The devs have a lot of stuff to work with and the community is doing a great job of helping them out aswell, but I can't help but think if they're trying to swallow more than they can chew.

    EDIT2: This post was made under extreme consumption of alcohol. If I was rude please excuse me.
  5. Viktor Aramorae TheWarpsmith Well-Known Member

    Well anything that a Legion/Chapter can specialize in (Salamanders=Flamers, Space Wolves=Frost Axes) should make it into the armory while the less known stuff that seems odd (like gravguns) should be a later add-on
    VoxC likes this.
  6. What with nothing being set in stone, I can't speak authoritatively on the point, but the devs are making a point to work around some of the issues that popped up in Space Marine:

    The two I can think of at the moment are the use of the meltagun and the lascannon. From what I last read, they're planning on having a short charge-up time between when you pull the trigger and when the gun fires (not unlike "spin-up" time on a minigun), during which you can make tiny adjustments to your aim, but no terribly substantial alterations to your targeting trajectory. I also believe I read that they were going to use the narrow stream of fire for the meltagun rather than the extra-wide cone. Both of these adjustments will keep them from being used as the "anti-everything pinch shotgun" they were in SM, and the firing delay on the lascannon will keep them from being used as mega-snipers.

    I'm sorry, but I don't have the source for the information I just provided. I read a very large number of threads in a day, and I honestly couldn't tell you where it came from. I am, however, certain that the above was the gist of what's been explained so far.

    --------
    On a personal note: I really hope that web guns don't get implemented for the Space Marines. That's a weapon that belongs in the hands of an anti-riot force, such as the Adeptus Arbites, not the deadliest warriors of the Imperium.
  7. Wyzilla Wyzilla Well-Known Member

    [​IMG]

    Oh please, do go on about how AA weapons are so broken and how it's so awful that a weapon designed to kill a tank will instantly gib infantry. It's certainly not like nearly every modern FPS has instakill guns, including AA rocket launchers that pierce armor and demolish infantry. So broken, amirite?
  8. The Great Wolf The_Great_Wolf Well-Known Member

    Regardless what weapons we actually do get i really hope we can give them names ;-) This would be fun, and i imagine extremely entertaining especially if you recieve a kill message of the character name killing you with a named weapon going by the inventivness of people ;-)
    Brostin likes this.
  9. Ulfgard wrote:
    This!
    Exactly what I wanted for the Meltagun!:D

    Perfect for tanks (plus slow moving Terminators and Ork Meganobs), but not so much against line-Marines (except maybe campers).

    It does sound like it has to charge a capacitor before it fires. I wonder if it will make a sound whilst it does that?

    But back to topic....

    Any other weapons you'd want in or out and why?

    Oh. Please think of this as your Dream Armoury for the game, and maybe at best suggestions for the programmers and designers to mull over.
  10. Azurand Azurand Curator

    I would like for melta weapons to be added but function like they did in the Ps2 game Fire Warrior rather than the way they did in Space Marine.

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