It's still a considerable amount. An entire power fist hit to a weak point. The Wave Serpent also has a frontal weak point in the cockpit. You can literally headshot grav tanks with lascannons. The "extra gun" is also worthless. I've tried killing people with it a lot to prove a point. Have managed 2 in the entire time the game's been going. It doesn't hit remotely near your crosshair, goes wildly off target if the tank so much as thinks of moving, and fires at what seems like a 30 degree up angle, so you have to be in a sweet spot of a few meters. All in all, it's more like strafing + better acceleration for -1600 hp and a secondary weak point. The road kill would also be severely toned down or removed.
Stop saying that we ve got a gun for the driver , that shit doesn't exist So we have 60% of your hp and a front weak spot , right now its stupidly easy to kill a wave serpent
Just remove roadkill instakill to downed state of rolled over enemy. I prefer to trade enhance durability buff for permanent EHP buff to other classes like +25HP, 150 is really to low. or Increase for 20% damage or Rate of Fire to shiruken weapons. Dragons, Reapers, Hawks, Scorpies and Warlocks are fine. Banshee and Avengers unortunately bad performing. They 2 general assault classes is bad.
The Roadkill effect of Eldar grav tanks is not as bad as people keep saying. It only works in the open. If your target hugs a wall, you can't kill them. this is not the case with rhinos and trucks. if they drive passed you, you are dead. No stun, just dead. If you want to stop roadkill, stop it on ALL vehicles. Or make vehicles do a percentage of total EHP damage to any class. That way you have a chance to get kills by running people over, but it takes a few goes. As has been stated, the twin catapults for the driver of grav tanks are completely useless. You would be better off with a pointed stick. Make them work, or get rid of them.