Unfortunately for sluggers this new patch iteration more or less forces 2 options (anti infanty or anti tank). I've messed about with all sorts of loadouts and unless your looking for a nichy style of play the one I showed earlier is the best for anti infantry. DakkaDakka should be your initial or final attack Backstab whenever possible (even if already engaged in a fight with someone else) Rely more on heavy attacks (Ork light attack lunge is so pitiful that players can walk-backwards faster) Roll a lot and at odd 45 angles to evade dbashes and heavy attacks Use your enemies bodies for cover from incoming bullets and melee attacks Save dbash for melee units, dbashing ranged units will get you killed Learn when to and when not to use lockon aimbot The one thing i really appreciate about EC is that it does unintentionally promote the smart way of fighting multiple attackers. You never want to be in the middle, unless you are dropping a grenade You can always swap out for the burny chopper of course and reduce to 1 stick grenade.
Get 2 grenades and a big shoota. Then get a nice piece o armour, and a little toughness. When you sneak up on some ladz, but you cant kill em all, throwing a grenade at the one you down will keep him from getting revived. Sometimes you get the apothacary that tries to revive him too.