I like this idea as well. In the Chaos forum I posted the idea to have this have some kind of significance to a faction bombardment ability.
Yes I also had that in mind. IF we get spaceships (instances) the strategic layer of the game could get a benefit from it, being able to position the faction flagship over the map of Arkhona, this could not only apply to bombardment but also reinforcements (the ship could cover an area on the map where reinforcemtns costs lest resources and include droppods, whereas outside regions cost more, representing Thunderhawk based depolyment)
"game(matches) modes" kind of go against what the game should become so i'm not that keen of having bh "wasting" dev time on implementing them. What i want to see is open world with 2-3-4 ways fights happening (for now and probably at launch they said matches will always only be between 2 factions only). What i'd like them to do is find a way to implement more than 2 factions fighting at once in the same map/area even before the long term, fully open world goal is realized.
Updated the thread opening and compiled the ideas These "modes" should be implemented in a way that they are dynamic and easily integrated into an open world. They should then not be fought individually one at a time but can overlap, interfere with each other and should be thought of as things to do to strengthen the power of your faction or give a blow to your enemies...to suprise them with waprstorms or hammer them with orbital bombardments. For the former you could think of protecting a circle of Srocerers at spot in the open world or for the latter coordinates have to be gathered at site. SO people should not only roam around and occasionally shoot each other, they should have a short term strategical mission and than the battle will follow automatically (and probably mostly unpredictable)...don't worry
I wanted to post a big reply to your previous posts on this topic and figured out that the way of constructing of chain of events (or not chain but lets say a web) connected to lore/30k-40k period or whatever and realized that it will be a tome book, but if the whole thing has to be compressed in few sentences i'd say - most interesting gameplay appears on basis of - yes i agree with you - unpredictability of scenario - when something appears right in front of you and you have to take actions/make decisions right on the fly. so yes as it was mentioned - besides the general line would be megaawesome to have some random secondary side scenarios which can be accomplished along with primary objectives and which may have more or less influence on the end of current session - cause you win or lose - so we can see a situation when winning team just slowpoked with something which brought foes an advantages thanks to which they turned situation to their favor
I would like to see more creative missions, like Escort The VIP, where you have to protect and escort a VIP to a safe zone whilst fending off enemy attacks. How about a Kill-Team mission?