I think devs should make poll about xp boost. ''Xp boost, pay to win or not?'' And if yes option wins it should not be in game. And vice versa. Simple
Perhaps a poll asking: "How should XP boosts be implemented, if at all?" Not at all Free rested XP boost $ Buy rested XP boost (time/amount/kill limit) $ Buy normal XP boost (time/amount/kill limit) Using check boxes so one might combine options. EDIT: replace these with "Not at all" above more information gathered: Not at all, but if I had to choose: Free rested XP boost Not at all, but if I had to choose: $ Buy rested XP boost (time/amount/kill limit) Not at all, but if I had to choose: $ Buy normal XP boost (time/amount/kill limit) Something like this anyway, so we can find what the community would like. Any ideas for better poll?
I dont know whats the top lvl cap in EC, dont know how long it would take a player reach the top lvl (in GW2 about 2-3 weeks should be enough to reach lvl 80 and unlock all traits), but still even though xp boost can be considered p2w (a technicality though) it isnt really that bad, if Im enjoying the game I dont care about other players using XP boost (in GW2 a boost does 50% xp for 1 hour), honestly I dont think an Space Marine would give a crap about it, they will get the best they can from their holy/stagnated weaponry against more destructive xeno/daemonic arsenal.
Whether XP boosts are pay to win is dependant on the game. For Eternal Crusade, it isn't. Progression equals access to more options and specialist equipment, IE gear that allows you to be better at specific things. I'm baffled at how people consider that P2W.
Some people consider having more choices to be an advantage. In a way, they are right. There is no question, after all, that a storm bolter is better than a bolter in every respect (except possibly with regard to ammo usage), or that a power sword is better than a chain-sword. however, what is not being considered, is that options other than a basic load-out will also cost requisition, so simply being able to use something, doesn't mean that you'll actually be ABLE to, depending on req costs, cool-downs involved, etc. That being said, I hope and pray that it will take longer than 2-3 weeks for a casual player to unlock everything. honestly, I would like to see progression somewhere along the 6-8 months to fully unlock everything for a single faction at a minimum. Ideally, there should always be something you are advancing toward. But, we'll learn more about exactly what progression means as well as the trait system as that gets worked out, as I understand it, a lot of that isn't solidified yet.
Actually, i like 3 models. 1. classic monthly payment. Like WoW. It's simpel and ypu can desing content for everyone 2. The LoL-System. You can play every charachter, no restrictions in gameplay. You can buy Skins, Wardskins and other stufff. But you can play the full game without money. 3. EvE/wildstar system. You can buy an Item in shop, wich gives you playtime or you can sell it to other players (to geht only ingame money!) I am not sure what do i think of the EC Model, i woiuld rather pay each month than to see anoter F2P MMO goes down (Hello Star Wars!)
Depends on the type of XP boosts for me and the type of game In Guild Wars 2 I don't care about XP boosts because I don't care that much about leveling fast. It's just not a big deal. It's purely just levels you gain with Xp boosts In Planetside 2 Xp boosts are almost a necessity just in order to get the basic gameplay to feel rewarding in regards to item gains. You aquire all your items by getting XP and then spending that XP on stuff (certs). It's slow as hell to get new guns or tools in that game without an XP boost and a completely different experience with a subscription and xp boost. I really hope EC does not adopt Planetside 2's system because it just makes me feel gimped whenever I'm playing without a boost which actually dimished my interest in the game a lot because progression just became too slow