What do you guys think of a premium package little Batlefield 3 & 4 ? You buy the game or play for free and on top of that you have the option to buy a one time premium pass that will give you for exemple the next races, xp boost weekends, a premium spacial base where premium players could gather and chill. I like the premium package thing because in the long run ou save a lot of money. And also you shows to the devs that you support them.
I think that premium packages aka "pay us 60$ and we will give you something in the future, you don't know what will be, it will probably be really bad but who cares we already took your money" and the people who buy them will kill the industry (at least for me). It will save you more money to buy what you think is worth it.
I would prefer a few huge expansion ideas with an estimate on production time and costs that we can "crowdfund" ...one of the crowdfunding options for such content would be a sub like option with some perks for "donating" monthly in exchange for very large production items and some monthly bonuses like e-content. Reason why I like this idea is its like a "soft" subscription with a low minimum and no cap if people realllllly want a large addition to the game...basically we can all vote with our wallets on production going forward. This would also not affect the standard expansions which would be funded through all the other revenue streams (Box price, cash shop, player services, etc.) Regular expansions will be good and all but I bet once you let people vote for certain things with their money we will see content get cranked out much faster...plus like Joram says it will let everyone buy into what they think is worth it rather than get stuck with a subpar expansion or something because the studio was handcuffed to costs and/or time.
Hi, I'm sorry I'm so late into this topic. Allow me to share my many years of experience with you. 1. Don't fail this game In any way. You have the chance to make a great game, tune into and grow a great community and make a ton of cash over a 5-10 year cycle. Use it. "Do what Riot did" Do not rush. People will wait. The beta should last at least 3 millenia. To the point: 2. P2W P2W is "I pay to win". Simple. P2W looses in the end. All your serious gamers (i.e. those who admin the forums and IRC, those who create local communities, those who run teamspeak servers) are generally not the P2W guys. They will not pay to win cause "it's lame" (and it is). P2W is frowned upon by "gaming communities". You don't go on this forum and say "I just bought this melta gun and owned everyone who's been playing 10x longer than me". By allowing 13 year spoilt brat to purchase overkill items you annoy the 23 year old student guy who could have been your local community manager. You end up with less 23 year old poor student community managers and with more 13 year old spoilt brats. And guess what do they do? Facebook is finding out: they move on. To snapchat in FB's case. They move fast. And the 23 year old community manager, who gave it a shot on P2W? He gets blown to bits by a melta gun he will not buy. By a 13 year old kid who screams "f00k j00 noob! u suck!!! ahjaahhaahah!!!1111". P2W is good for indie games. For iOS sniper games where the bigger gun means you can move on, and lack of bigger gun means the game is useless. P2W - a big no. Just to be clear 3. Boosts Boosts are supposed to make you achieve faster. They are not supposed to achieve more. If you understand that, bring them in. If you do not understand, don't look in that direction. A boost should allow you to exp quicker. (I joined 1 year after you, iI want to catch up to level 40 instead of taking forever - this is fair, that's why they made boosts). LOL did this perfectly. A boost should not boost your chance above that of an unboosted player. It should not give you +40 to dmg on all weapons. This is P2W. (Please read nr 2.) 3. F2P + Microtransactions F2p has the obvious advantage: huge community. If you can monitize that, you will win. F2p but as ultramarine (Ork is great idea, but I'm not sure this will work. This game is server hungry). Want to change your chapter? Hard exping or microtransations. Make the price right and you win. Let me pay 5$ for cooler shoulder armor, 10$ for chapter colors and 100$ for Legion of the damned skin. I WILL PAY. So will many, many more. Make the options available. (I will tell you how I know this later). 300$ for unique Horus pre-chaos skin? You can auction that shit! Will go for thousends of bucks. Not even gonna say Emperor. 30$ for terminator armor? NO! No, no no no no. NO! You see? Terminator armor you get at level 40, you do everything, you prove you own, you get level 80 renown. Then you get terminator armor. Then you can pay 50$ for Deathwing colors. You pay to LOOK COOL. You play MMO R (ROLE) P (PLAYING) G (GAME) cause you want to look fucking cool. You will pay for that cause you're gonna spend 1 000 hours on it. It's like rims on your car. You buy them even though you drive that car for just 2 years, and when you sell it you forget the rims. F2p + microtransactions will bring armies onboard. Loads of people taking up precious server power and not paying. It works for LOL cause LOL doesn't demand as much server power as you will. LOL is 10 people max and graphically it's 5-10 years ago. So IMO: F2p + microtransacions is not the way for you. 4. Subscriber model Now this. This I understand. He smirked and looked around, like a dog holding a dead bird he caught mid air. a. A huge part of your clients are 30 and older. They work. They make money. They will pay 10-20$ a month. These people pay more for porn. Warhammer is old. 13 year olds don't know what warhammer is sometimes! (Not ALL but you know what I mean). b. This solves another problem which F2P creates: toxic community. Armies of kids play and flame. If you're paying 10-20$ per month you will respect the other guys. It's the way it is. You're not paying to flame. (Look at LOL vs WoW here). c. There is a huge WoW base that is searching "for the next WoW". And they know WoW is just a warhammer rip off. d. etc e. and so on you know this better than me Subscribe fits the bill. Summing up: If you go P2W you will start off with a cash cow, but your monthly financial projections are gonna go south of 90% around month 12-24. This is because your community will die. A bug? BANG. 100k pay 2 win users move on to the next pay2win game. They want to win. Not enjoy the game. Or create a community. Fuck them. Look at history. Q2 CTF was a community game. TFC was a F2p mod. So was CS. The communities that grew up around those games brought them into their place in history. And people didn't even have broadband (or "always on" connections). Ultima Online? WoW? No P2W here. And you know you compare everything you do to WoW, whether you want to or not. WAR? I paid for Khorne red casue I couldn't be bothered making the paint myself. I was a Chosen of Khorne (Khruggenkhorn Khornbloodied) goddmanit. I killed empire with an axe. I paid with pleasure. And WAR didn't fail cause of the lack of P2W. I look 2 posts up: People want to pay. People have money. Microtransactions make a ton of cash. A game such as LOL makes all of it's money like that. Ward skins. Champion skins. Rare champion skins. They create "lore" so that the champion skins have a right to be. You HAVE THE BEST LORE THERE IS TO START WITH. On this forum people are saying "why no xxxx chapter". Make it a payable option. I'll pay up front for templar or inqusition skins. IMHO you should go into subscriber + microtransactions. Gamers will pay for both. Boosts? To help people catch up. No advantage. If you need to make cash up front, create special edition collections + offer 12 months for the price of 9 + GW figures (you seem to have a lot at the office). Work close with BW. Sell the game subscription card with Black Library audibooks. Make Audiobooks available in game. Be creative. Let people create materials for black librabry in game. There are so many options when you're working with a community like the GW one. Most important thing: Focus on the growth of your communities. Let the little forum admin guys make some $$/(cool skins) by bringing people onboard and you're community will grow. The year is 2013. Today community means everything. In 2015 it will be +30% more so. You have embarked upon a great challenge. If you do it right, you will make a fuckload of cash. Capital F. And I will finally have a good wh40k game to play. And not some guy running around with a 3$ powersword owning me everytime I try to hammer him down, as in SM. That is such bs. d0ly
GW2 was pretty steady for the first 9 months, but once they really started getting the "update train" rolling and inflating the gold conversion market (which was steady also, but went though the roof in a matter of months, like quadrupled) ANet has gotten out of control. Balance wise it is no longer as it was either. With the inflated conversion prices, Anet is making a killing from new people wanting gems or people that don't have the time to farm out gold. No, that's not P2W except on possibly booster items and I understand the need of a company to pay the bills, but the market going from 2-3 gold to 8+ in just a couple months is not a normal progression curve. With the Ascended stuff flooding in (and they promise not another level, sure) it has created a power gap (though the fanboi's try to deny it) and it has created a "P2W" atmosphere. Sure everyone can eventually attain the same stuff, but it's pretty much that way in most games. It's a HELL of a lot harder for people without the money or the time to earn the gold/gems/mats whatever is needed. Where it used to be purely cosmetic, there actually is "at the top end" a power gap now that can be closed a lot easier/faster with RMT's. For the casual player or someone that plays alts this can end up being huge / end up taking forever and a day. I dunno... I used to be all about the monthlies, but I just can't see even remotely going back in that direction either. B2P w/ some RMT's as long as they don't effect gameplay (or give advantage gameplay). I'm still unclear though... is this supposed to be B2P and you STILL have to buy all other races/classes but Orks to unlock, or F2P with Orks, and everything else is a B2P Race/Class? In other words, do you shell out $50-60 for the game initially or not (aside from whatever "backer options" are ever decided upon).
I believe it was stated that a purchase gives you all the factions, though you can buy access to the ones you want separately instead of getting the box.
yep. Now, with the founders options, it looks like it might be possible to only get a single race or two then use the "points" that you would have spent on another race to get optional things. Once released though, the plan is to have a full game box that gives you access to all the races, or you can get an account (free to play ork boyz), then purchase races selectively.