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What Is Pay 2 Win For You In Today's Game World?

Discussion in 'General Discussion' started by MiguelCaron, Dec 2, 2013.

?

What is your Prefered Business Model?

  1. F2P

    11.1%
  2. Buy 2 Play with Micro-Transactions (NO ingame Powers)

    26.4%
  3. Buy 2 Play with Micro-Transactions (Ingame powers lower than the one from playing)

    7.7%
  4. Eternal Crusade model: Buy 2 Play (NO Ingame Powers) with Orks Boys F2P

    72.3%
  5. F2P in a Pay2Win Model (I really hope you dont choose this one!!) ;-)

    2.6%
Multiple votes are allowed.
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  1. Bladerunner Bladerunner777 Well-Known Member

    Urban slang dictionary: Herp Derp

    http://pl.urbandictionary.com/define.php?term=Herp Derp

    As for the idea itself, playing an action game is about winning, especially if it is about WAAAAAR. In order to win you must play. You can't and shouldn't win BY NOT PLAYING. What's more you shouldn't be rewarded for NOT PLAYING. Why? Because it's against the logic.
    Partisan and Jolpo like this.
  2. Galen Galen Arkhona Vanguard

    it
    it can be used as a catch up mechanic .....and you forget NO LOGIC IN 40 K!!!:p
  3. Bladerunner Bladerunner777 Well-Known Member

    Only in the lore, fortunately.
  4. Grigdusher Grigdusher Arch-Cardinal

    why? because people don't have time to play but have money to spend on the game. and a rest bonus for who pay is a fair method for avoid that a xp bonus advantage too much a player that already have a lot of time and already Gain a lot of exp.

    so there is no player that gain Faster exp there is only player that gain less slower.
  5. Proteus Lychoro ProteusVM Forum Beta Tester

    Planetside 2 had the same idea with not logging in giving bonus XP, a large portion of people stopped playing the game for a while and logged in every 2 weeks to get an XP boost and play for a couple of hours, It was pretty bad for population until most people got to like rank 50. (I played on Woodman EU, TR since 2012-ish, no longer play though.)
  6. Kisuke Kisuke Subordinate

    honestly xp boosts shouldn't be considered in micro-transitions(maybe logging off for x amount of time or maybe obtaining it in-game) but i think these should be considered:
    -armour sets
    -vehicles(if you can even own your own vehicle)
    -skins
    and some others i can't think of at the moment but will come to me eventually.
  7. Not sure why some people care so much about xp boosts in micro-transactions... I never used them, but I never cared about people who did. It doesn't really affect me in any way just because someone got higher level quicker then me. It doesn't really matter in a shooter game. Only your skill with weapon/aim and your tactics is what matters IMO.
    It was a little bit annoying to unlock stuff in Space Marine at a such slow rate, but it did also give me time to learn and master all those weapons. Understand their pros and cons, making it easier to play against them later, when you find your favorite weapon.

    Also, on first page. Same discussion. Posted by Miguel Caron:

    Devs know what they are doing.
    The main difference between newcomers and veteran players should ofc be "flexibility and built". Everything else should come down to their own skill with weapons and overall knowledge of the game.
    If someone gains more loadouts thanks to faster levelling through an xp boost, why does it matter? If he played just as much as you, shouldn't you both be on similiar skill level (unless that person is plainly better, that is)?
    Making headshot is what matters imo. XD
  8. If you thought the unlocks for SM were slow it pretty much sums up either that your gaming experience is pretty narrow or that you have zero patience. You can unlock everything in SM in less than a week.. that's really freak'n short for a game with depth. There should be certain things which take up to a year of play to earn. The people that don't like that concept are the same zero depth individuals that float from one game to the next within a week's timeframe because they want to eat a whole cake in one sitting. People with zero patience.. immediate gratification trolls.. all a cancer to gaming. I say follow EVE online's lead as far as progression is concerned.... make it take a long time... just add in little mini goodies along the way to keep Pac Man chomping toward the goal.
  9. DjemoSRB Djemo-SRB Preacher

    I agree with you if we are looking from a cosmetic perspective. Michael Chan already said some cosmetics might be tied to achievements if i recall well, so putting something really unique looking behind a very long achievement is ok in my book.

    As for the actual arsenals of weapons id disagree, all the tools should be available after a logically narrow timespace as to give the game depth and variety of choice when it comes to builds. Should this be a few months or a single month is more to the devs to decide depending how much they want a certain tool to be present in the meta.
    But even with all that being said shooting up periods up to a whole year seems perhaps a tad harsh.

    For such a prolonged path towards the goal some very well made road paved with similar rewards needs to be made, and i doubt one can stretch that effectively throughout the 1 year period.
    Slayton likes this.
  10. I still don't think you should have access to every weapon in short order. In a month of play you should be able to progress to a really decent Specialized Build within a certain niche. You should have immediate access to basic options for all class types and the appropriate weapons to give you a viable option for any given scenario.. but each special build should take some time to build into.

    Example: At start I have access to a Missile Launcher Devastator. After a month of playing and earning I have built a decent specialized Lascannon build after unlocking ability to use the weapon and using it to accomplish certain accolades.

    So at start I have a viable Tactical, Assault, and Devastator option but I must spend the time in each to get the things I want.
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