I agree, seems like all da ladz who knew what they were doing got frustrated with the current patch. So orks are now left with new gits who heard all our self-congratulating "Ork players are great! They communicate and get da job done!" We have only ourselves to blame. And the crappy nerf-orks-because-orks patch.
I got a few words for ya, let me know if any stand out when you're thinking about why we're struggling against CSM; Power swords Force swords Plasma Cannon Hell's Breach Auto Cannon Abaddon's Grace Force/Power Maul Power Axe I also think Chaos tend to bring out 'da feral ork', in other words we forget we have objectives and just have a massive krump fest instead.
My 50 cents: - I've found some Chaos clans playing all together. They were clearly coordinating via VOIP, making them bloody effective. They know what they're good at, and they focus on the weapons they know are overperforming. A few days ago I respawned and 4 of them were camping our spawn point with 4 Autocannons.... - Melee. It's Psi Sword spam all day. 3 Classes out of 5 always can have this weapon and keep spamming RMB, there is no need to talk about it again. I'm just happy almost every single reply in Nathan's Top 10 thread highlighted how much this is a problem. - They have Plasma and Melta (this one nerfed now).
Sorcerers are the best melee/support class out of all the factions. They are also a lot of fun to play, so more players will choose them instead of the other classes. Harder to compete when there are 3-5 of those fuckers at every melee engagement.
Other problem vs chaos apart from all true thing people already said(OP autocannons, best "healing" class, rites of fire, necro chainsword, 140 PEN on basic swords all can use since lv 1, plasma spam,meltas and basically all the OP stuff we totally lack) its lots of boys canceling the queue as soon they see they will be fighting chaos. Or thats what I think since we always start the game outnumbered. Since the nerf I didnt win a single game vs chaos... except defending on those broken maps almost unable to success as attackers.